tag:blogger.com,1999:blog-4104033161539896981.post4665938601369565034..comments2024-03-19T14:32:27.835-04:00Comments on Gaming with Chuck: Traveller Tuesdays - T5 based System Generation Modificationcturnitsahttp://www.blogger.com/profile/08380005283710973072noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4104033161539896981.post-64856588023631036192014-04-13T12:22:42.777-04:002014-04-13T12:22:42.777-04:00Hi Tom - I think, that if this were applied on a s...Hi Tom - I think, that if this were applied on a subsector wide scale, or broader, that it would introduce a (potential) great deal of depth to the number of interesting locations that a group of adventurers could visit in a reasonable amount of time. With a multiple number of interesting things to do and see in a single star system (which I suppose, were always there, but not detailed in the simpler subsector listings), it means less required time in jump space to visit new places.<br />cturnitsahttps://www.blogger.com/profile/08380005283710973072noreply@blogger.comtag:blogger.com,1999:blog-4104033161539896981.post-75623099721991502782013-08-12T05:05:29.296-04:002013-08-12T05:05:29.296-04:00Interesting. How do you feel it will change the na...Interesting. How do you feel it will change the nature of the systems? Will they be richer, more varied, or will it have a different distribution?<br /><br />Maybe it'll just be more fun or feel a little more 'hard SF'?<br /><br />I still use the Megatraveller system as embedded in the Heaven and Earth software package.s7610rahttps://www.blogger.com/profile/02658417201343534248noreply@blogger.com