Figure Pictures

Monday, January 28, 2013

19th Century Imaginations - Rebasing ACW figures

I got to spend some time over the weekend prepping my man cave for an upcoming project.  A little more effort will be required, but it is close.  I have a trip later this week, and I'll be gone most of the weekend, but in two weeks, there should be some project made.

The specific work will be to start re-basing my sizable collection of ACW figures.  I am going to base them on 40x40mm bases, with three figures to a base.  This will allow me to play most of the rulesets I care about for ACW, including home brew, Neil Thomas, Glint of Bayonets, Fire and Fury, Black Powder, Rank & File, and others.

One of the interesting side effects of this rebasing effort is that I will also be able to start doing some Imagi-Nation gaming.  My fictional company of Furstenberg, in the equally fictional region of Balkania, has blue coats and blue kepis making up their infantry uniform, so the US troops will work perfectly.  Against them, is an uprising of a variety of desert and mountain tribesmen (the ethnic Urbs of the Karzstan Mountains), and these are supported by regular infantry, wearing an 1880s Egyptian uniform (the Trans-Turkylvanians).

Previous posts on Balkania, especially Furstenberg, are here -

See here for details on the Furstenberg uniform -

See here for details on the organization of the Furstenberg army - 

The Balkanian nation of Furstenberg is mapped here - 
http://chuckgame.blogspot.com/2009/10/furstenberg-mapping-project.html
It should be a satisfying project, and hopefully one that will give me some fun modeling time, and also some fun solo-wargaming time.

Wednesday, January 16, 2013

Units, Environment, Movement, Weapons - City States of Aquaria


So, I have been pretty busy since I first got the idea, and started sketching out particulars, for the "City States of Aquaria" game.  Here is a rundown of my progress.  I even got some materials to make playtest counters and a map, but then things got REALLY busy in my real life, so it is creeping along.

Environment - The environment of the game is a science fiction setting - the battles that take place between various techno-feudal city states on a water planet.  These city states have large domed underwater cities, with underwater industry, robo-farming, manufacturing and resource extraction.  High speed movement between these domed cities is by tube train, and there are all manner of craft designed to navigate the depths below, surface, and atmosphere above the shallow seas of the world.  Man has even adapted to living and moving around underwater pretty easily.

Klaus Bürgle: City under the Sea*

In wargaming terms, this means that the action will take place on a hex map showing the sub-aqua terrain.  In the game, within a hex, units can be at 5 different heights.  Ocean floor, low ocean, mid ocean, high ocean, and Surface.  Underwater topography (hills, plateaus) will be in one of three different levels, sort of like the "wedding cake" hills of table top miniature gaming, or of the older BattleTech maps.  Each level (low, mid, high) will correspond to one of the ocean levels.

Units will be able to move about in the water, although some units will be tied to either the bottom, or the surface.

Movement - Each type of unit will have a basic movement allowance.  This is, generally speaking, expended to move through the hexes on the map.  Units that can change levels on their own (i.e. - not those tied to the ocean floor, or to the surface) can also expend points of their movement allowance to change levels.  In general, a movement point is spent to move one hex, or to change one level.  The moving unit must move laterally (on it's own level) one hex, before changing levels, and must make a lateral move between each level change.  The exception to this is that if the unit ONLY wants to change levels, then it can expend it's entire movement allowance to go up or down 1 level, while remaining in the same hex.

Units - As mentioned in the earlier post the types of units are basically four categories.  Those are:
  1. Floor Units, which move around mainly on the ocean floor.  This includes Infantry, Armor, and Artillery.
  2. Ocean Craft, which includes different sized man-made submersible craft, up to and including massive multi-weapon system craft.  Units include Aqua-Jets (small two man fighters), Stingrays, Aqua-Cruisers, Leviathans and Leviathan-Hunters.
  3. Biologicals, which includes various animal types that have been modified for combat, and are controlled and directed by a human telepath.  These include the semi-intelligent sea mammals of Aquaria, the Cetas, Orcas, and Megas.  Also, the enormous monsters from the depths, the Behemoth, the Kraken, and the Gargantua.
  4. Surface Units, which include large surface units, and a variety of atmospheric fast movers.  Units include Surface Control Ships, Attack Hovers, and Assault Hovers.
Weapons - Most of the Ocean Craft (except for the Aqua-Jets and the Stingrays) mount multiple weapons, the choice of which (depending on the scenario) will be up to the player to choose.  Most weapons will have a chance to destroy just about any unit from one shot (if it is successful), but the larger monstrous biologicals (Behemoth, Kraken, and Gargantua), as well as the larger ocean craft (Leviathans and Leviathan Hunters) have a much harder time of being destroyed from a single hit (although it is possible, just very rare).  Instead, hits against them destroy capabilities (weapon mounts).

I have basic stats on almost all of these units, and I'll try to get it posted for next week's Wargaming Wednesdays, here at Gaming with Chuck.




This is some inspirational video.  There is so much cool stuff going on in this video, I just gotta watch it over and over.  The "bad guy" underwater city, at about 15 minutes in is very inspirational.  Also, Hydronic Rockets? Awesome!


* Painted 1964 by German futurist Klaus Bürgle for "Das Neue Universum". This and other paintings by Bürgle can be seen on www.retro-futurismus.de

Thursday, January 3, 2013

Dispatches from the Monstery

Previously unknown to all but a few, the secret headquarters of "Gaming with Chuck" is located in a remote monastery.  There, the wizened dwarf-like staff of writers and artists toil away in complete darkness, living only on a tea made from the fallen scales of mountain lizards, and get their only rest by balancing on sharpened pieces of shale, while reciting "Little Wars" and "The Complete Hoyle".  A single rare photo of the HQ exists.


Currently the staff is scribbling away on City States of Aquaria, as well as additional information for Traveller Tuesdays.  The next installment of Theremin Thursdays should be interesting as well.  In the meantime, we hope all who read this had a great Christmas season, as well as a hopeful and rejuvenating celebration to kick off the New Year.  If anyone has mountain lizard tea recipes, please forward them.