Showing posts with label the sword and the flame. Show all posts
Showing posts with label the sword and the flame. Show all posts

Tuesday, November 10, 2015

Minimal Wargames terrain

So, at the recent Fall In convention, Chris and I hosted a game of The Sword and The Flame.  The problem was that I didn't have much terrain with me.

I had brought my standard green drop cloth for the table (actually, I brought the two smaller ones, which are approx 6x6 each, as my larger one was on the Wargames table at home with a 28mm Balkanian battle on it).

I had my red pumice rocks (picked up outside a Hardee's restaurant in 1997 and still doing great duty).

I also had four bags of scrubby desert lichen.

I had also brought my home made African village huts.

At the convention I had purchased 8 feet of rail fencing.

With all that (which isn't much) I was able to put together a table that represented a decent tactical challenge for the players.

The fence was a movement obstacle for both sides.

The scrub (clumps of lichen) was a movement problem for the Anglo-Egyptian forces.  It also provided cover for all troops. The Dervishes could move through unimpeded.

The rocks marked six scrub areas as potential ambush areas for some hidden natives.

Finally, the village represented the focal point of the scenario.

The Table.  Coffee is a bonus.


It wasn't elegant, but it didn't have to be - it still produced a terrific game, and it all fit in half a duffel bag along with three cases of troops.

Chuck

Sunday, November 8, 2015

Gaming at Fall In

So, although the weekend was very busy with me attending to online business with my Graduate Students, in the evening on Friday and Saturday I got to participate in some fine wargames.

First, on Friday, I got to play in Patrick Berkebile's most excellent game of Regimental Fire & Fury.  The scenario was the battle of the Wheatfield, during Gettysburg. 

I got to participate on the Union side, commanding the divisions of Zook and Cross.  It was great fun, and the battle looked fantastic.

Gettysburg: Into the Wheatfield (painting by Bradley Schmehl)

A portion of Zook's division, encountering some Confederates, coming through the rough between the fields
Patrick has been painting up the forces himself (in usual excellent manner) in 6mm.  The battlefield was done as a battle mat (that Patrick made, painting the features on canvas, and then adding flocking and details), over a contour layer of styrofoam for hills and rises.  Finally, all was pinned down for stability, and the trees were also pinned through the canvas into the styrofoam hills and foam layer under the map.
Bigelow's Artillery - also under my command


Gil Bates - Confederate Commander

Ralph Krebs, Confederate Commander (and far left, Mac, my ally)

Zook's infantry, out of command and disordered

Fighting in the wheatfields, and in the rough in between

Assault up the hill!

Other players included Gil Bates and Ralph Krebs on the Confederate side, and others.  Patrick knew the rules (and the scenario) very well (a must if you are going to run a convention game), and it was a completely enjoyable experience, that Patrick kept moving along very nicely.

Then, on Saturday, the ODMS lads played a great old game of The Sword and the Flame!  It was a Sudan scenario, with 14 units (and a gun) on the Dervish side, and 6 units (and a nordenfeldt) on the Anglo-Egyptian side.  There is a great write up (with lots of pictures) over at the Old Dominion Military Society blog.

ODMS Lads engaging in fine shenanigans!


Lots of cool games, and I did make some minor purchases (I got Rebellion! - the American Revolutionary War supplement for Black Powder, as well as some terrain building items).  A great convention - some extra pictures below.








Tuesday, January 21, 2014

The Sword and the Flame - Hosted by GwC at Siege of Augusta 2014

So, the one miniatures game at the convention this past weekend that I hosted was a big game of The Sword and the Flame.

It was set in the Sudan, with the forces of the Khalifa (successor to the Mahdi) on one side, and a combined Anglo-Egyptian relief force on the other side.  Here is the write up that was submitted to the fine folks running the convention:

Name: "Close Scrape in the Soodan"
Scale: 28mm
Rules: The Sword and the Flame 20th
Players: 8
Scenario: Khartoum has fallen, Gordon is Dead.  The Khalifa has taken over the vast, deadly army of the Mahdi's followers.  They are on a rampage, throughout parts of Egypt, seeking to eliminate any enemies of the Mahdist cause.  Famous Egyptologists Emerson and Peabody, having abandoned their dig site, returned to the small river village where they left their falucca, which was to carry them back out to the Nile, and to safety.  A company of Egyptian troops are within a short march of them, and a larger force of British troops are not much further away.  But, the forces of the Khalifa are drawing closer, closer, closer... The game settles around the possibility to rescue the team of scholars, with a combined Anglo-Egyptian force, and against them mobs and mobs of deadly Mahdist warriors.  Played in 28mm, using The Sword and the Flame.

In the end, we had 5 players (Saturday night, when the game was hosted, is REALLY BUSY at Siege of Augusta, there were a zillion great looking games, and almost all of them were full).

Two brave souls decided to run the forces of the Mahdists, and three played on the Anglo-Egyptian side.

The table was 5' wide, by 12' long.  The center of the table had a smallish tributary of the Nile, crossed by two fords. The fords were both connected to roads, that ran off in the four different directions, off the table.  The rest of the table top was covered by sporadic rock formations, and patches of rough going.

Along the tributary, there was a make shift defensive area, manned by the two Egyptologists (Amelia Peabody, and her husband Radcliffe Emerson), along with 10 hired guards.

On one of the roads, near to the defensive area, was the Egyptian column.  It consisted of a company - 2 platoons - of infantry, a squadron of the Egyptian Camel Corps, and a krupp gun.

Egyptian Captain (with standard bearer and bugler), eyeing the placement of the Egyptian Krupp Gun
On two of the other roads, starting further away, were two companies of British soldiers (each with two platoons of infantry, no guns, no cavalry).

Two platoons of British Infantry, from the Denbigh Fusiliers
Arrayed against them was the Mahdist horde consisting of:
5 units of Beja tribesmen (Fuzzy-wuzzies, fierce swordsmen, fanatics)
3 units of Ansar sword infantry (Dervishes)
2 units of Ansar riflemen (hidden in some rock formations on the tabletop)
3 units of Ansar mixed sword and spear infantry

4 units of Ansar Cavalry (armed with a mix of sword and spear)
2 unreliable ancient cannons
The horde of Mahdist warriors, approaching the fords of the tributary

The game would have really benefited from having the three additional players - one to play the guards and Egyptologists, and two more to play on the side of the Mahdists.  As it was, the two Mahdist players grouped up almost all their units on one end of the table, because that was where they set up.  I, as a referee, should have set the units out on the edge of the table rather than letting them choose... live and learn.  Here are some excellent photos, taken by Charles Cabell, of the Fort Mill Historical Gamers club.  All figures are 28mm, Old Glory, and painted by GwC host, Chuck Turnitsa.  The exception is the Egyptian Camel Corps, which are 25mm scale, and Ral Partha - painter unknown.

Ansar leader directs the advance of the horde

Beja Tribesmen (Fuzzy Wuzzy) begin to mass, and move towards the ford over the tributary.


Approaching the ford...

Egyptian Infantry, standing their ground

Dervishes, coming out of the rocky country, approach the Egyptians from behind

The Hamilton Rifles, taking casualties from Ansar rifles, firing captured Snyder rifles


The Egyptian Camel Corps, in line abreast, ready to charge the Dervish


The moment before the clash!


What the Dervish Commander saw...

The Fuzzy Wuzzy tribesmen prepare to charge the Denbigh Fusiliers

The Charge!! The Fuzzy Wuzzy warriors come at the line of British soldiers at an angle, to try and avoid the worst of the deadly rifle fire!

Sgt Jones, Denbigh Fusiliers, in hand to hand combat with the Fuzzy Wuzzy leader

Meanwhile, Amelia Peabody (in green, with her deadly umbrella) and Emerson (in the tan long coat) are escorted by Lt. Pemberly, away from their defensive fort, leaving the wagons and supplies behind.

The hired guards performed admirably, even heroically, under the command of the able Lt. Pemberly.  Even the goats were compliant.

The guards escort the two Scholars to safety, their way secured by the British and Egyptian soldiers.  A supply wagon, and a stream of goats left behind.



Tuesday, May 26, 2009

Wargaming.info - a nice website


Wargaming.info is a good looking web 'zine that has lots of info on lots of different topics.

I looked through a number of the different periods they offered, and found some really good content on the Colonials section, with OBs for Imperial and Mahdist forces for the Sword and the Flame.

Imperial Forces
Mahdist Forces

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Thursday, October 16, 2008

S&S Article and Color Plate for Egyptian Army 1880-1900


Savage and Soldier have made available this Egyptian Army (1880-1900) guide that describes the army, gives its makeup and unit roster, and also has a very nice color plate for painting, as well as some B&W period photos.

This is the painting guide that I relied on when I painted up my Egyptian units for TSATF. They will be making an appearance at Fall In this November.

Thanks, Savage and Soldier!

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WI Painting guide for the Sudan War 1883/1885


Wargames Illustrated has available a Sudan Painting Guide for the first Sudan War, 1883-1885.

This was done by the Perry Brothers and is an absolutely great painting guide. It gives not only a brief overview of the uniforms and the organization, but also gives simple color samples (like the one shown here) that have all the pertinent uniform parts shown, to good advantage for a painter.

Thanks, Wargames Illustrated, for making this available as a download.

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Tuesday, March 11, 2008

Cold Wars 2008


This past weekend was a great time. I got to attend Cold Wars, in Lancaster, Pennsylvania.

This gaming convention is one of the oldest in the country, this being its 25th year. I haven't been going since the first one, but pretty close. I began attending the HMGS conventions (which now include Cold Wars in March, Historicon in July, and Fall In in November) sometime around 1985, and have been going ever since.

The convention is a great time for me. First, it is a sort of vacation for me from all the responsibilities of life. I get to go and hang out with friends and indulge my hobby almost completely, if just for a weekend. This includes gaming, talking about gaming, hosting games, playing games, shopping for games, and buying games.

Miniatures, of course, are the focus of these conventions - appropriate as they are sponsored by the Historical Miniature Gaming Society. These conventions were once almost purely historical miniatures, but over the years more and more non-historical games have crept in. For me, and my friends (both in and out of ODMS), these conventions have always been about playing games together in the evening. These evening games have long been, as often as not, card and board games, rather than miniatures games.

This year was no exception. Having gotten to the convention on Thursday afternoon, I spent Thursday Evening playing a couple of games of Memoir 44, followed up by a long game of the new Struggle for Rome (a Settlers of Catan-based historical game). The Memoir games were with Chris - we played the scenario Ste. Mère-Église a couple of times. Good scenario. The first game, Chris clobbered me. This is pretty true-to-form for this scenario, as the Allies have a win-ratio over the Axis of approx 593 to 367 (according to the Days of Wonder scenario ranking page). The second run-through of the game, we were joined by a friend of the Designer, Richard Borg, who was at the show. This fellow, who was quite friendly and helpful, gave me key information and tactical tips when I was using my German Armor against Chris, and it lead me to victory. Groovy. Without the assistance, I never would have won.

Friday was a busy day. First, there was the traditional breakfast at the Lancaster Host Resort - the hotel that has hosted Cold Wars and Historicon for many-a-year (since it left the Penn-Harris in Camp Hill, PA). We used to eat breakfast at the Lapps restaurant next door, but have been in the Hotel for a long time. Then, there was some shopping in the flea market, which officially opened at Noon - no, wait, there was a screw up (typical) - One o'clock. This gave me just enough time to buy used copies of Heroquest and Medina. Then I had to rush off to the New Holland room.

At 2:00pm on Friday, I was hosting a game of The Sword and the Flame. The game was called the "Heights of Jasani", and is based on a scenario that is due for publication (hopefully soon) from a to-be-announced publisher (just as soon as we find a cartographer to finish up the maps for the scenarios...). The game was excellent, and featured six really fine players - five of them being long-time veterans of TSATF (including Tom Anderson, Nigel Clarke, Rick Norton, and Steve Winter - all of the ColonialWars group). All of the gamers were gentlemen. I have been running TSATF games like this with Chris Borucki (I am his co-GM) at the HMGS conventions since 1999. Almost every one of our games have been quite successful with good gamers and good games. The scenarios aren't always balanced, and sometimes (doh! - Historicon 2007 comes to mind) I try some knuckle-headed new rules that don't always work - but the games almost always turn out to be quite fun anyway.

Friday night was no less excellent than Thursday night. More board games, including more Memoir 44 - this time with me losing to Odin Bazely. I played the French Resistance and got trounced. I really like this game. So much so, that I purchased the Eastern Front expansion, and the Terrain Pack expansion at the convention. Cool - now I can do loads more maps and scenarios (there are something like 1200 - yes, one thousand and two hundred - scenarios posted on the Days of Wonder web page).

Saturday came. More breakfast. This time, I loaded up on some rather explosive combinations of food - more about that later. The day was spent shopping and also catching up on some homework(!) - grad school is never off limits. The evening drew nigh, and I wandered down to the Dealers hall with Jon Krigbaum. We walked around (what a wonderful thing the dealers hall is at an HMGS convention) for about an hour, and all of a sudden a storm blew through and knocked out the power at the hotel convention center. We were in the dark! Thousands of product-starved gamers, and a few measly dealers who had nothing to stop the hordes but their own measly bodies. Luckily the forces of justice prevailed, and there wasn't a riot. Good thing too, cause we were guarding the treasures to be found at the Miniatures of Chesepeake booth, run by fellow ODMS member Carl Sciscio. Chris, Odin and I left and went to get some Chinese food for dinner, and afterwards realized that the power still was not turned on, so we journeyed to the nearby town of New Holland (named for the room that the Colonial Gamers inhabit at the convention), to visit one of the best game stores I have ever been in - Six Feet Under Games. Wow, what a cool place.

After a while (the group couldn't take the nasty effusions that were bubbling out of me from my explosive breakfast), we returned to the hotel. I voided my defiled bowels, which left a stain in that corner of Pennsylvania, and we left for the open gaming area.

During the day Chris played in a singles tournament of Warhammer Ancient Battles. He did well in his first game - against a Crusades army - but fared quite poorly against some really tough Norman Armies in his second and third games. We got to the dealers hall just ahead of my own noxious cloud, and proceeded to play some games of Battlelore - wow, what a game! I played first Odin and then Chris in Battlelore - we played the battle of Agincourt, and I got to be (lucky me - this is a wet dream for me and I bet those guys didn't even know - one of my favorite battles, and me playing my favorite side) the English. We few, we happy few! Well, I lost and then I won. This was too much for Chris, who had already been slaughtered by Normans. Too much was too much, and he took a break as we progressed to more refined gaming fare.

We next played (Jim Russell joining Jon Krigbaum, Odin Bazely and myself) Family Business. Dead Gangsters Everywhere! Dead, Dead, they're all Dead!!

Finally, late Saturday night, Chris rejoined us and we played (oh boy) a five player round of Web of Power. This was awesome, with me and Chris tying for first place.

A great convention. I shopped for some new miniatures (but didn't buy any). I played lots of great miniature and board games. I bought some classic used gaming stuff. I hung out with the best friends a gamer ever had, and it was a really fun time. Mission Accomplished.

ps- I know I didn't mention the Pirate theme that the convention had this year. Suffice it to say that after about 10 minutes of watching paunchy balding white guys dressed in bad pirate costumes and hosting bad pirate skirmish games all the while ranting "arrgh" and "shiver me timbers" and "that it be, Jim me lad!" was too much for me, and I pretended it wasn't happening.

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