Showing posts with label balkania. Show all posts
Showing posts with label balkania. Show all posts

Saturday, November 12, 2016

Lord of the Manor - Sample Army - Bombastia

(This is a continuation of my thoughts about a mapless Medieval campaign supporting tactical medieval rules, such as Chainmail.  This is the first version of the random generation of lands and troops.)

This is a partner article to the one on the army of Poppenheim.   As mentioned previously, Bombastia is the other medieval state that was part of pre-modern Furstenberg. It was often at war with Poppenheim, even into the early modern period, when the 1696 Crisis of the Pumpkin-King Throne between the Principality of Bombastia and the Grand Duchy of Poppenheim would lead to the Unification Wars of Furstenberg (ending up establishing the modern state of Furstenberg).  But, as early as the 11th century, and on up until the 18th, the two states were often at war with each other.
So, relying on the Lord of the Manor system, lets take a look at what the medieval state of Bombastia looked like, and what the army looked like.

First, the chief Manor of Bombastia is at Hofbrau Burg, and the ancestral feudal duty of the Hofbrauen means that the army of Bombastia starts out with a unit of Knights and a unit of Crossbow.
Hofbrau Berg

The other lands that make up the Demesne of Bombastia are as follows:

  • Four farmlands, which the player chooses to provide 3 Spearman units, and 1 unit of mounted Sergeants.
  • Two forests, which the player chooses to provide 2 units of Archers.
  • One town, which provides 1 unit of Billmen, and 100 bezants.
  • One Church, which the player decides to tithe 100 bezants, and gains the use of 1 unit of Holy Order Knights.
  • Two Highlands, which the player chooses to provide 1 unit of Highland Pike, and 1 unit of Reivers.
  • One Orchard, which provides the player with 1 unit of Men at Arms, and 100 bezants.

This means that the army of the Demesne of Bombastia consists of:

1 unit of Knights (9 figures, heavy horse, lance)
1 unit of Holy Order Knights (9 figures, heavy horse, lance)
1 unit of Sergeants (9 figures, medium horse)
1 unit of Reivers (9 figures, medium horse, lance)
3 units of Spearmen (18 figures, heavy foot)
1 unit of Billmen (18 figures, heavy foot, polearms)
1 unit of Men at Arms (18 figures, armored foot)
1 unit of Highland Pike (18 figures, light infantry, pike)
2 units of Archers (12 figures, light infantry, long bow)
1 unit of Crossbowmen (18 figures, light infantry, crossbow)

And the player has access to 200 bezants, but spends 100 of it to secure the unit of Holy Order Knights, from the local Church.

This is a very good army, but the player might be eager to either conquer the Towns or the Port that the Poppenheim player has, to balance out the money situation - very lopsided, at 600 bezants (Poppenheim) to only 200 bezants (Bombastia).

Lord of the Manor - Sample Army - Poppenheim

(This is a continuation of my thoughts about a mapless Medieval campaign supporting tactical medieval rules, such as Chainmail.  This is the first version of the random generation of lands and troops.)

In the past, some of my wargaming with Imaginary Nations (or Imagi-Nations) has featured a number of substates and states in a fictional region called Balkania.  In 19th and 20th century conflicts, I have used the two states of Furstenberg and Rumpwhistle.  Earlier conflicts have been between the two medieval states of Poppenheim and Bombastia (they were baronial lands that became part of Furstenberg).

Here is the treatment that a medieval Poppenheim receives, when using the Lord of the Manor method to determine the army.


 So, the demesne of Poppenheim has 12 lands. The first is automatic (a Manor), the other 11 were generated using the dice method presented in the earlier article.

First is the Manor, which we will call Schloss Romfels, and is the seat of Poppenheim power. It provides two units to the army, a unit of Crossbowmen, and a unit of Knights.

Schloss Romfels

  • Three Farmlands, which the player chooses to provide 2 units of Spearmen, and 1 unit of mounted Sergeants.
  • One Forest, which the player chooses to provide one unit of Archers
  • One Pasture, which the player chooses to provide one unit of Slingers, and 100 bezants.
  • Two Towns, which provides 2 units of Billmen, and 200 bezants.
  • One Port, which provides 200 bezants, and access to hire Foreign Mercenaries.
  • Two Highlands, which the player chooses to be 2 units of Highland Pike units.
  • One Fish Pond, which provide 1 unit of mounted Men at Arms, and 100 bezants.
 This gives a family consisting of:

1 unit of Knights (9 figures, heavy horse, lance)
1 unit of mounted Men at Arms (9 figures, heavy horse)
1 unit of mounted Sergeants (9 figures, medium horse)
2 units of Spearmen (each, 18 figures, heavy infantry)
2 units of Billmen (each, 18 figures, heavy infantry, polearms)
2 units of Highland Pike (each, 18 figures, light infantry, pike)
1 unit of Archers (12 figures, light infantry, longbow)
1 unit of Slingers (12 figures, light infantry, sling)
1 unit of Crossbowmen (18 figures, light infantry, crossbow)

And the player has access to 600 bezants, and has access to hiring Foreign Mercenaries.

This is a very interesting army, and should provide a lot of interest to the player who is commanding it.  There is a lot of strong infantry, although the Highland Pike are going to be tough to manage (they hit very hard, and might be a terror, if the enemy army lacks any pike units - but they are light infantry, and would be susceptible to flank attack, and archery).

Wednesday, October 28, 2015

19th Century Imagi-nations - Terrain for the 23 Weeks War pt 1

In 1871, when the 23 weeks war began, the forces of Furstenberg invaded the Cantons of Rumpwhistle, and began operations around Lake Nyakker.  The first land engagement was between the three Companies (in name only, they are close to battalion strength, of about 600 men each) of the Furstenberg Seebataillone fighting Fribourg canton militia at the battle of Krump's Farm.

The border between Furstenberg and Rumpwhistle runs through the Karzstan Mts


One of the recent model farm houses that I built was based on the farm house of this engagement.  The other key terrain features of the battle are (1) the old oak forest, and (2) the Persimmon grove at Krump's Farm.

The farm house is as constructed, recently.  It will be based on a base with a wall around the farm yard, and a work building in the back yard.  The base I am working on (I will post photos) will have a rough, but ruined, outline of the house, that the actual model house sits on.  This allows for the possibility of Krump's farm house to be destroyed by artillery or fire during the battle.

The Persimmon grove will be modeled by using several rows of smaller 15mm trees, representing the grove, with the stone wall around it.  This allows for the fight in and around the grove, and should be pretty flexible.

The edge of the old Oak forest, that also saw action, will be modeled using larger 28mm trees, grouped together on dark felt to show the forest outline.

Pictures will be posted soon, but here is a map of the battlefield...
 The map is approximately 6' wide by 4' from north to south.  The features, labeled, are these:
  • A. Krump's Farm, with a stone wall around it.
  • B. The Persimmon Grove, also with a wall around it.
  • C. The Chewgas Stream, that runs south east to the Maduro River, and south west to Lake Nyakker.  It is deep and fast, not fordable, but not very wide (about 2" in game scale).
  • D. Hedge rows, tall enough for a man to hide behind (soft cover - concealing, but not protective)
  • E. Two other farms along the road into the Maduro Valley

The Furstenberg Light Brigade (consisting of three battalion strength units of Seebataillone, and a battery of light guns from the Eiderduck) had landed by ships boats on the north shore of Lake Nyakker, and enter this map from the south side, between the southwestern leg of the Chewgas, and the southwest corner of the table.

The Fribourg Canton militia are in place, with one battalion stationed east of the bridge, on the road between the two farms, and two battalions in the ground between Krump's Farm and the Chewgas stream.  Finally, two units of Rumpwhistle sharpshooters will enter the road, in the northwest corner of the board.

The battle is simple - the Furstenberg troops must cross the Chewgas, and the Rumpwhistle militia must do their best to stop them.

Sunday, October 25, 2015

25mm houses project - pictures and tutorial

Working on some 25mm houses, to rebuild some of my terrain collection that has frittered away and declined over the past decade or so.

I want to build a couple of different styles of houses, mostly useful for late medieval through 19th century.  These will be used for a variety of different European conflicts (and, as always, will be stolen for everything else that I can think of), but initially they are intended for Balkanian wars in the mid 19th century.  The regions of Balkania that I tend to wargame that period in  (my two imagi-nations of Furstenburg and Rumpwhistle) are relatively poor, although they enjoyed some prosperity in the 15th and 16th century.  So most of the durable buildings left in the area (everything from wealthier farm houses, to high street shops, castles, churches, and taverns) are based on older (pre-19th century) architecture.  So this works perfectly with my bigger goal of rebuilding some houses that will be useful for a variety of conflicts.

My first goal are a couple of houses that could be used, maybe along with a tavern or a church, as the focal point for a small village.  So this first round are basically stand alone farm houses, that might end up in a walled compound with a small work building, animal housing, or a barn.

For construction, I looked at several options, including a lot of the really lovely print-and-assemble buildings that are available.  In the end, I returned to my favorite - which is using foam core board for the basic structure, and then applying architectural and details on top of that.

So first step was to cut out some basic shapes.  I chose to make the one story structures basically 1.5 inches tall, and then have a peaked roof rise another inch above that.  I made the peak ends of the house 3 inches wide, and the side structures another three inches.  For this basic pattern, I cut out enough pieces for two structures.

Foam core board is easy to work with, if you have a relatively sharp cutting implement, and resign yourself to having to cut along a score line a few times.  If you are unfamiliar with the material, it has been around for some time, and has been used for gaming models for a few decades now, and originally was used for really nice Architectural models.  It is basically two layers of paper (or sometimes sheet plastic) filled with a layer of foam, to give it thickness and strength.  My method, is always to cut three times (which almost always results in a nice clean edge).  First cut is to go through the top layer of paper.  Next cut is to go through the foam, and score the bottom piece of paper.  The third cut goes through the bottom piece of paper.  If you try this with anything but a sharp razor knife (an X-acto or something similar), then you will end up mangling the foam, and pulling/tearing the paper.  If you haven't worked with foam core board before, this is the single best tip I can share.

Next is to assemble the basic pieces.  There are a couple of options here, for strength and proper angles.  First, is to use straight pins, through one piece of foam core, into the one being glued to it - this holds it in place, provides extra strength, and ensures a straight join.  For these small structures, I didn't feel as if it was necessary, but when I have built much larger structures (castle walls, towers, large middle eastern buildings, Indian temples, etc) I almost always use straight pins.

The second option, is to use some sort of straight edge angle piece inside as a support to give the building strength and to help keep the corners square.  Again, on these small structures I didn't go this route, for two reasons.  First is because I could square them on my cutting surface grid, and basically just hold them until the tacky glue dries (I use tacky white glue for these, because it dries quick, is cheap, and is extremely easy to work with).  Second, is because I plan to mount these to wooden bases, will will ensure lots of strength down the road.


Once these guys set, and are dried, if you have any overhang on any edge, and you think it might be too much to cover over with the decorative material (whatever you end up using - paper, paint, spackle filler, etc), then you can use a razor knife to trim the left over bits that overhang.

Leave those basic structures to dry for a while before proceeding to the decorate stage.  Once I did that, however, I decided that rather than paint these guys (which would have involved some sort of undercoat of white spackle filler, or white primer paint) I would use colored paper for the basic wall covers.  I used a nice 65 lb weight card stock, mostly because it won't warp when you glue it, or if you come back and paint details on it.  I cut out basic shapes to glue on, and using a glue stick I attached them.  One thing - it is nice, at this stage, when you are covering over the side pieces to make sure the edges of the foam board on the end pieces are covered over.  Another technique to do this, which I usually use in conjunction to employing straight pins, is to cut away a section of one layer of paper and the foam on the end piece, and then the side piece fits in, so that once they are glued together and dried, there is no foam edge showing.  I will try to do a model like that soon, and post pictures.


As you can see, with this method, I was a little bit sloppy with my edges - so that the colored paper does not line up exactly with each other.  That's okay, because I plan to do some details that will decorate the edges, as well as cover up that gappy join.  For these houses, I planned to do a variety of different constructions.  One method will be half timber, and the other member will be stone structure with plastered over walls.  This first house is of the second variety, so I have to give the idea of stacked stones for support at the corners.  This gives me a great excuse to cover over that gap.

I cut out some different colored card stock - grey to suggest stonework - and decorated with a fine point marker the basic outlines of the stones.  Then using precision scissors I cut these pieces out, and scored them on one side (to help with a crisp fold).  A tip - whenever you have surfaces like this that are supposed to stand out on any sort of paper construction, always outline your pieces with black. Try not to let any edges of paper show that are not some dark color.  That is like black lining when you paint - it suggests depth, and shadows, in small ways, and hides some of the obvious model making materials.  These houses are far from realistic, but the black edging makes them look a little better (even if they are supposed to be the old school sort of cartoony terrain seen in a lot of the older wargaming books and magazines).  This is what I tried to do with this corner stone work (and also with the roof piece).k

As you can see, the edges cover over the joins between the sides and ends, and the stone work looks reasonable.

The last basic piece, before decorating with architectural details, is the roof.  For a small building like this, I used a basic piece of card stock, cut and scored, and with end flaps folded down to suggest depth, and just glued it on.  There you have the basic, finished shape of the model house.

For this building, some of the features I would want to add are (at least) a door and some windows.  Rather than messing around with glazed windows, I instead chose to do wooden shutters.

The door is done in layerd pieces of card stock - a dark wood for the background of the door, and a lighter wood for the door itself.  I did a small grey threshold stone under the door, again as a piece of decorated (slightly) card stock.

The effect of the door that I was trying was for something like this . . .
 Rather than adding on separate black pieces for the hinges and door handle, etc, I just decorated the door with a fine point marker.
For future cottages, and efforts, I had considered doing other details, like a lintel window over the door, or even a window as part of the door, but I think those are details that speak to a later architecture than what I was aiming for.  Here are some examples of other doors that feature those other elements - maybe to be added later . . .
The presence of gourds almost certainly mark this as a Balkanian door...

While a later period door (note the electric light), this could be nice to model.
At this point, the details on the roof decoration are seen.  I added some simple lines to suggest tiles on the roof.  I could have gone with thatch, or some other material (chinked planks, shakes, etc) - but instead, I wanted to suggest tiles. 

So, there is the first house.  I also built two others, with different looks and architectural features, to model specific buildings in Balkania, but the next article will talk about them.

Tuesday, May 12, 2015

Naval Imagi-Nations Campaign

Background
As the nations of Balkania left the Imperial Age, and entered into the age of massive industrialization, like their European counterparts, there was a mad rush to construct fleets of warships of ever increasing complexity and lethality, in an arms race that rivaled those of the early 20th century.

Tweedland Destroyer Flag

The Imperial Navy of Tweedland, modeled after a number of successful designs in the British Navy form the years between the wars, was involved a series of strategic operations in the Pampion Sea, against her ancient adversary, Royal Marina of Vulgaria.  The Vulgarians had jump-started their naval architecture program just a few decades earlier by kidnapping several prominent Italian designers and engineers, so their units bear a strong resemblance to the Regia Marina.

Vulgarian Royal Marina
Tweedland, in this region, is operating from their colonial ports at Utica and Cyrene, and operate a rather large air station at Pancritas.  They are actively involved in policing the Pampion Sea, as well as supporting their ground operations in Talantis - which means delivering supplies to Tarraco.

Vulgaria, on the other hand, has their southern mainland ports of Massilia and Salonae to support operations in the Pampion Sea.  The regional capitol at Cremona is home to not only Vulgarian 4th Air Force, but also is home to their notorious Motor Torpedo Boat squadrons.
Friesland Naval Ensign

The ground campaign in Talantis is between the Tweedland 8th Army, and the Frieslander Talantian Corps.  In order to limit the amount of support that the Tweedland navy can deliver, the Frieslander Supreme Commander has authorized the use of U-Boats in the Pampion Sea, against Tweedland shipping.  These elements will occasionally coordinate with the Vulgarian Royal Marina.

As a political gesture towards honoring the Pampion Triple Naval Alliance, the Free-Falconia Government has placed some of their remaining naval assets under command of the Tweedland colonial office at Utica.  These would normally be allocated to keeping the Talantian Approaches open, for supply convoys, but operational needs may have them committed, alongside Tweedland ships, throughout the Pampion theater of operations.
Free Franconia Military Forces

Campaign
I have been working up a simple system whereby two sides of players (one commanding British and French ships, representing Tweedland and Free-Falconia; the other commanding Italian and German forces, representing Vulgaria and Friesland) will follow this order of play for each turn:

1. Allocate patrol forces - naval and air
2. Receive operational intelligence and orders
3. Commit reserve forces for support of operations, or divert patrol forces
4. Adjudicate map situation, and develop tabletop battle for that turn



Rules
I will be using General Quarters.  I plan to employ the original GQ1 and 2 rules - I have the newer GQ3 edition of the rules (published by the fine folks at ODGW), and they are great, but they would distract, as I am expecting players who are not necessarily naval gaming experts, and the older rules are much simpler).  Ship models will be Navwar 1:3000 vessels.



Operations Map
This was developed using AutoRealm, and I plan to use the same map for several different fictional naval campaigns.  I plan to go back and use the transition fleets I developed for Furstenberg and Rumpwhistle in an operation on this map, as well.


Saturday, January 11, 2014

World War One miniatures - 1914/2014




So, it is (as mentioned in the preceding post about Siege of Augusta) the year of Our Lord 2014.  That means one hundred years since the dreadful (but fascinating) conflict known as The Great War began in Western Europe with the machinations of the German Schlieffen Plan, and the response by Belgium, France, and Britain.

This, of course, warrants a great deal of interest for wargaming, as well as general history reading.

Historical Miniatures

On the miniatures front, I have recently acquired a pair of early war armies, consisting of 180 French figures, one tank, and a number of machine guns for one side.  For the other, I have 190 German figures, some machine guns, and seven field guns.  Both of these forces are painted.  Which opens up the question of Rules. The first obvious choice is a variation of my Russian Civil War rules. Other possible choices are Square Bashing from Peter Pig; Volley and Bayonet; Over the Top; or a new set of rules written here at GwC HQ.

The French and ~half (110 figures) of the Germans came from my friend Bob, who was going to sell them at a convention.  The other 80 German infantry, and the seven field guns, came from eBay.

Early war German Infantry, via eBay

Field Guns - will be used for a variety of nationalities...also from eBay


As far as manufacture, the Germans certainly, and probably the French, are from Minifigs.  Minifigs early war Germans, with the Pickelhaub, are the best I have ever seen.  Funny, because I don't like their early war British figures at all.  I don't know who to deal with in the U.S. any longer for Minifigs, but the shipping terms from Spirit Games in the UK are always nice, and they carry the WW1 line.


Balkanian Imaginations

In a totally different scale, and focus, it turns out that the ImagiNations group that I am in, with the fictional states of Balkania at nearly constant war with each other, is also interested in 1914 wargaming. In this case, it is done in 54mm, using chiefly plastic figures.

In the case of Balkania, it appears saber rattling has given way to Furstenburg arming and mobilizing under General Plan Number 14.2.  The various Balkanian ethnic groups (Urbiks, Suburbiks, Bosniaks, TransTurkylvanians) saw this as reason to take up arms themselves, in response to the earlier punitive conflict known generally as the Frontier Adjustment Wars. The target of Furstenburg Aggression? None other than The Kingdom of 2.5 Sicilys.

Here is the original dispatch, from one of the Balkanian Gentleman in the group, describing the opening of the conflict.


...and the winds of war are stirring in Balkainia, according to the Gazette and Daily Post. The GADP reports that in an unusually energetic move, the Kingdom of 2.5 Sicilies is reorganizing and updating their mobilization plan. Rumored as Plan 14 1/4, it is designed to mobilize the military quickly and strike hard to recover the Lost Province brutally ripped from Balkainian Sicily by the Furstenberg led Third Coalition during the War of Frontier Adjustments, Part II. To that end all the painted figures (which look remarkably like 54mm plastic 1900 AIP French) have been rebased and terraformed, included appropriate command and artillery bases, into 3 Corps (if each base = 1 infantry or artillery regiment) or alternatively 1 division (if each base = 1 infantry or artillery battalion). Only two guns and 4 gunners remain to be converted to 1914, primed and painted for the mobilization of these Corps to be complete.

An order for these two guns has been placed with the Schnidely Cannon and Ordnance Works Ltd (SCOWL). Along with 4 additional guns for export to other Minor Powers (e.g., the Bosniaks, Suburbiks, and the Turklyvanians have all expressed an interest), 6  field guns are in the process of being completed by the SCOWL. Once the gun shields and a few other details have been added,  they will be ready for priming...

Alas, intelligence reports that the Furstenbergers have been busy rebasing and terriforming their troops as well. Due to concerns of a two-front war looming with the Vulgarian Empire, the Furstenbergers rebased and terraformed enough painted soldiers (that bear a remarkable resemblance to 1914 Germans) to creat 4 Corps (!). The 3 Regular Corps have almost all their artillery, while the Reserve Corps is equipped with the older non-quick firing breech-loaded guns. All the Corps are missing their Corps HQs (the political rivalries among the Great Squash and Pumpkin Families are holding things up...). The remaining 3 field guns and 3 howitzers for the Regular Corps have be ordered from Ackerwerks Gmb (rumored to be controlled Behind the Scenes by none other than the Karltoe Armaments Ltd; a rumor denied by both organizations).

Both sides are recruiting the associated cavalry, jaegers/chasseurs (foot and cyclist), and other specialists need to complete the forces.

With all this warlike activity can another war of Frontier Adjustment, Part II be long delayed?
I should point out that Gaming with Chuck staff are considering ordering some Armies in Plastic figures, to be painted up as TransTurkylvanians and Vulgarian Imperial Infantry.  For the great TransTurko-Vulgar War, as well as for use in 1914.  The TransTurko-Vulgar war (fought in the 1870s) was a natural carry over from the Crymea River war, where the Imperial Vulgarian army was stopped from conquering Suburbik homelands within the TransTurkylvanian Empire.  The troops that took part in the great Suburbo-Vulgar war could easily be reused for 1914, in a pinch.  The figures are also available from Armies in Plastic.
Vulgarian Empire Infantry
TransTurkylvanian Infantry
Once painted up, the Vulgarian infantry will be in their typical White and Green uniform, as seen here in this picture of painted figures from the Toy Soldier Company.
And here is an alternate view, all in green (as some Vulgarian units were so equipped).
Finally, some pictures of TransTurkylvanians.  Again, this picture below is from The Toy Soldier Company.



Historical Reading

So, along with the gaming acquisitions and orders, there has also been some new reading, and some review of old favorites.  The old stuff first.  So, I really enjoy Martin Gilbert, and I enjoy his book on the First World War.  As far as old stand-bys are concerned, Guns of August (Barbara Tuchman) is always worth a re-read as well.

As a new acquisition for me, although not a new book, is Marne, 1914 by Holger Herwig.  Near the top of my history book stack... And, also new to me, is Retreat and Rearguard by Jerry Murland.  The second is about the British Army and the BEF in particular, from Mons to the Marne (opening stages). 

Thursday, November 7, 2013

Furstenberg Units - Pictures of Seebataillon

Here we have pictures of Furstenberg Seebataillon (naval infantry).  This is the 3rd Company.  The distinction from regular infantry is the light color of the sky blue Seebataillon trousers, and also the fouled anchor collar tab pins (not seen on the miniatures).  A proud distinction that the units themselves make is the use of bright yellow bedrolls, in distinction from the red bedrolls that the regular infantry use.


Seebataillon are expected to take the brunt of the fighting in either landing actions, or in actions that are fought in defense of Naval coastal assets (bases, weapon stations, etc).  Because of that, the companies are formed up like battalions, with four stands of three figures each.


Here we see the back-of-stand distinctions for the Seebataillon Companies (battalions).  They are sky blue, with colored tabs of red, trimmed in yellow.  This is the third Company, so it has three such red/yellow tabs on the sky blue background.



Furstenberg Units - Pictures of Regular Infantry

Here are some pictures of a unit of regular Line Infantry in Furstenberg service.  The medium blue trousers, with dark blue tunic, topped with a dark blue kepi.  One of the distinctions of the regular infantry are the red bedrolls, seen at the top of their campaign packs.  Once a unit is in the field for some time, it is not as typical to see so many of the red bedrolls, but one a battalion first leaves for the field, it is almost uniform throughout.







The next picture is of a different unit, but is included here to illustrate something.  The unit is actually a Mountaineer unit, as you can see by the Mountaineer hat that the units are famous for.  The bedrolls are a mix of different drab colors, notable for not being red throughout.

The interesting thing to notice is the color bands at the base of the unit - the back of each base is colored a different series to match the unit itself.  All of the Furstenberg infantry units are so marked.  This marking (dark green with a brown central band) belongs to the Mountaineers - which are all dark green, with a colored band of distinction.



Furstenberg Units - Pictures of Waldjaegers

Here are a few pictures of two battalions of Furstenberger light infantry.  These are forest rangers, which have the name of Waldjaegers in the Margravate army.  The unit in the foreground (in skirmish formation) is 2nd Battalion, 48th Waldjaeger.  The battalion behind is from the 51st.


Standard for the basing that I am doing, all companies (stands) are 40mm x 40mm square.


Since these are light infantry, and not regular infantry, they have only two figures per base. 

The Waldjaeger uniform is dark green throughout, with a grey goose feather on the side of the dark green kepi.





Additional possible armies/units for 19th century Balkania

So, with the Kingdom of Elsinore sorted out, and beginning the rebasing process, I started thinking about possible limits on other units and armies based on figures I already own.

One of my rules for this project is "no new figures".  I am only making use of figures I already own, and preferably those already painted.

One such possible army (although it would be small) would be a phalanx of Wagon People of the Karzstan mountains. These are wandering communities, in and around the Fribourg Canton of Rumpwhistle, and he travel in town sized populations with many wagons and horses.  The fighting style is not unlike South African Boers, fighting from behind a wagon laager.  I have about 8-10 units of infantry intended for this role, only needing rebasing.  I also have half a dozen wagons that could serve this "phalanx" (the name they use for an armed camp fighting together.  They were first mentioned here: http://chuckgame.blogspot.com/2013/03/19th-century-imaginations-rumpwhistle-2.html

Beyond that, all other possible painted figures that would be suitable are individually based for The Sword and the Flame.  I don't want to rebase them.  However...

If I stick to my rule of no new figures, but relax the rule on painting, then I could conceivably come up with not only several foreign units (Vulgarians, Trans-Turkylvanians), but also a sizable force of Urbs.  In fact, I am planning on it. Details to follow...however, so that I can use them for other  gaming projects, I may make changes to the standard Baalkanian basing scheme ( which is currently 12 figures on 4 bases for standard Infantry units).

Finally, another modeling project related to 19th Century Balkania will be some terrain modeling. Again, details to follow.

Wednesday, November 6, 2013

Beginnings of third army - Kingdom of Elsinore

I have yet more painted figures that will make it into the Balkanian 28mm 19th century project...

This next batch, which is entirely painted, just needs to be rebased, will be the Kingdom of Elsinore.

These are based loosely (more like shaken, not stirred) on the Danish kingdom of the period from about 1848 until about 1864.  This covers the First (1849-1851) and Second (1864) Schleswig Wars.

The figures were sorted out and organized into units, and there is something like this. . .

14 units of Royal Infantry (the core of the army)
5 units of Huscarls (elite household infantry)
2 units of Deetlanders (irregulars, from a mostly empty region of unwelcoming moors)
3 units of Foresters (elite rangers)

The little kingdom is pugnacious and annoying, yet the high quality of her infantry and the inhospitable nature of the country make it tough to conquer.  It got involved in the 23 weeks war over imagined sleights to Elsinore sovereignty and threats to trade and shipping.  Elsinore units were not actively engaged in coordinating with either side, and yet in both the Maduro Valley and the Plains of Arthur campaigns they were fighting "together" with the two sides in the conflict - in Maduro they sided (briefly) with Furstenberg.  During the maneuvers prior to the Plains of Arthur, they sided with Rumpwhistle.


Sunday, November 3, 2013

Painted and Based - Furstenberg Infantry, 1870s

In addition to the Rumpwhistle army, there is also the Furstenberg army, that has been worked on recently.  This army has a somewhat different flavor than the Rumpwhistle army - slightly smaller, slighter higher quality troops.  The types of units, and how many, that have been completed are listed here.

NumberTypeFigs per
Stand
Stands per
Unit
6Mountaineers34
3Seebataillon34
2Drovian Highlanders34
8Regular Infantry34
2WaldJaegers24
3Dismounted Cavalry22
2Sharpshooters22

  • The Mountaineers are tough alpine troops, detailed here.
  • The Seebataillon (Naval Infantry) are troops from Naval units (ships and installations), detailed here.
  • The Drovian Highlanders are recruits from the highland clans of Drovia, detailed here.
  • The Regular Infantry are the mainstay of the Margravate army, detailed here.
  • The WaldJaegers are scouts, used to hunting and tracking in the forests of Furstenberg.
  • The Dismounted Cavalry, are basically elite mounted infantry, fighting dismounted as skirmishers.
  • The Sharpshooters are an elite corps of handpicked marksman, also operating as skirmishers.

Total, 20 battalions, 5 demi battalions, 252 miniatures.

Saturday, November 2, 2013

Painted and based - Rumpwhistle Infantry, 1870s

Recent efforts to start up on painting 18th century infantry came to a quick halt, as certain painting supplies were found missing.  So, after firing the chiefs of the logistics operation, attention turned to finishing up the rebasing of the remaining 19th century figures.  First up, the rest of the Rumpwhistle infantry.

Here is a list, now, of everything done for Rumpwhistle, so far.  The average infantry battalion is 12 figures, mounted on four bases of three figures each. Light infantry (skirmishes and scouts) have only two figures per stand.

NumberTypeFigs per
stand
Stands
per unit
6 Confederacy Infantry 3 4
4 Sharpshooter Companies 2 2
2 Red Guard 3 4
2 Drovian Rebels 3 4
5 Border Scouts 2 4
9 Canton Infantry 3 4
2 Skylarks 3 4

  • Confederacy infantry are the under resourced units of the Confederacy Government.
  • Sharpshooter "Companies" are actually Demi battalions of mounted infantry, armed with rifled repeaters.
  • Red Guard are two battalions of volunteers from Mac Baren, romanticized remnants from the civil war.
  • Drovian Rebels are Highlanders from Furstenberg that defected because of inter clan feuds.
  • Border Scouts (or Grenzers) are battalion strength light infantry units that patrol the Karzstan Mountains.
  • Canton Infantry are the foot units provided by the individual Cantons involved in the 23 Weeks War.
  • Skylarks are units of foreign mercenaries under the command of Rumpwhistle officers.

Total: 26 battalions, 4 demi battalions, 308 miniatures.

Saturday, October 26, 2013

Enlightened Imaginations - Army Building

Having cleared my schedule and my painting table (updates coming soon of recently finished projects, which include Russian Civil War Tschankas, 19th century imaginations naval forces, and some shore fortifications), I am now returning to a project started three years ago, prior to finishing my PhD and starting life as a professor.

I have begun the process of assembling and painting the Armies of the Principality of Bombastia, and the Duchy of Poppenheim.  These are to be based (loosely) on the armies of Peter the Great, and Charles XII. I am using the Wargames Factory "War of the Spanish Succession" figures for the infantry, which is the first part of the project.

I have, from a purchase made under the original ownership of Wargames Factory, but delivered after the company changed hands, a dozen boxes of infantry, each capable of modeling 36 figures.  As I am planning on building 24 figure units, that will give me 8 full size units, and 2 half size units for each side.

The two warring powers represent (in my fictional Imagi-Nations history) separate states, based on older medieval fiefdoms, that would eventually be absorbed into the more modern state of Furstenberg.  Because of the historical ties, and due to a restriction imposed on the Furstenberg states by the church, during the 17th century wars of religion that wracked Balkania (see the War of St. Helga's Baptismal, in the general history of Furstenberg, the armies of any of the Furstenberg powers were not permitted to employ grenadiers in field battles.  Because of this, there are no units in either army that bear the classification of Grenadier.

However, Poppenheim could employed converged regiments of elite infantry (pulling companies from line battalions), and Bombastia would frequently converge the elite flank companies of the regular infantry battalions, as well as having formed standing regiments of elite infantry.  It is important to know that although these units may have appeared in the Furstenberg "Grand Tally of Arms" (the best surviving record of battalions and regiments under arms, during the 17ths and 18th century in the seven provinces of Furstenberg) as alternatively "Heavy Infantry" and "Guard Infantry" they were routinely referred to as Grenadiers by the officers - many of which had trained in the arms service of other nations..

Here are the first photos of the first battalion under construction, a Poppenheim unit.


That picture shows four stands, each 60mm x 40mm and with six figures. The command stand features three musketeers and a drummer, standard bearer and an officer.
 A different angle, showing the figures face on.


An image showing a ruler for reference, and a fine Balkanian tobacco pipe, used to assist in the painting process.

Assembling the 21 musketeers took about 40 minutes.  And I wasn't rushed (ref: Balkanian smoking pipe).  The three officers took a little longer, maybe 20-30 minutes for all three.  In all, less time than it would have taken to clean metal figures.

Monday, May 6, 2013

19th Century Imaginations - Furstenberg Naval Elements

Additional units of the Furstenberg Navy have been completed.  Here are some photos.

Frigates in line against Armored Cruisers (note - blue splotch mistake on lead frigate - need to fix that)


Battleships in line (the four ships of the Queen class)

Spar Torpedo boats.  Converted lobstermen?

Overhead view of the matchstick boats

Queen Guinevere and Queen Gloriana
Queen of the May, Queen Titania, and Queen Guinevere, threatened by spar torpedoes


Armored Cruisers (left to right) Junebug (with the raked stack), Moondog, and Weevil

The Weevil leading the line against a line of Screw Frigates

Screw Frigates mounting broadside guns, vs. Armored Cruisers with modern turrets