Thursday, October 29, 2015

Naval Wargaming article - over at ODMS blog

In anticipation of the upcoming Williamsburg Muster, which as War at Sea: Wargaming Naval History as it's theme, there is an article about Naval Wargaming (with lots of links to rules, some free, and some otherwise) over at the ODMS blog.

Some additional Naval Wargaming resources -

Naval Wargames Society (lots of free rules)

Interesting History of Naval Wargaming

History of Naval Wargames mostly as used by the USN

Wargaming at the US Navy Staff College

Archived Victory at Sea resource page.

A scan of the (long out of print, since 1975) rules, Don't Give Up The Ship

Don't give up the Ship
1975 Sailing Ship rules from Gygax, Arneson & Carr

Wednesday, October 28, 2015

19th Century Imagi-nations - Terrain for the 23 Weeks War pt 1

In 1871, when the 23 weeks war began, the forces of Furstenberg invaded the Cantons of Rumpwhistle, and began operations around Lake Nyakker.  The first land engagement was between the three Companies (in name only, they are close to battalion strength, of about 600 men each) of the Furstenberg Seebataillone fighting Fribourg canton militia at the battle of Krump's Farm.

The border between Furstenberg and Rumpwhistle runs through the Karzstan Mts


One of the recent model farm houses that I built was based on the farm house of this engagement.  The other key terrain features of the battle are (1) the old oak forest, and (2) the Persimmon grove at Krump's Farm.

The farm house is as constructed, recently.  It will be based on a base with a wall around the farm yard, and a work building in the back yard.  The base I am working on (I will post photos) will have a rough, but ruined, outline of the house, that the actual model house sits on.  This allows for the possibility of Krump's farm house to be destroyed by artillery or fire during the battle.

The Persimmon grove will be modeled by using several rows of smaller 15mm trees, representing the grove, with the stone wall around it.  This allows for the fight in and around the grove, and should be pretty flexible.

The edge of the old Oak forest, that also saw action, will be modeled using larger 28mm trees, grouped together on dark felt to show the forest outline.

Pictures will be posted soon, but here is a map of the battlefield...
 The map is approximately 6' wide by 4' from north to south.  The features, labeled, are these:
  • A. Krump's Farm, with a stone wall around it.
  • B. The Persimmon Grove, also with a wall around it.
  • C. The Chewgas Stream, that runs south east to the Maduro River, and south west to Lake Nyakker.  It is deep and fast, not fordable, but not very wide (about 2" in game scale).
  • D. Hedge rows, tall enough for a man to hide behind (soft cover - concealing, but not protective)
  • E. Two other farms along the road into the Maduro Valley

The Furstenberg Light Brigade (consisting of three battalion strength units of Seebataillone, and a battery of light guns from the Eiderduck) had landed by ships boats on the north shore of Lake Nyakker, and enter this map from the south side, between the southwestern leg of the Chewgas, and the southwest corner of the table.

The Fribourg Canton militia are in place, with one battalion stationed east of the bridge, on the road between the two farms, and two battalions in the ground between Krump's Farm and the Chewgas stream.  Finally, two units of Rumpwhistle sharpshooters will enter the road, in the northwest corner of the board.

The battle is simple - the Furstenberg troops must cross the Chewgas, and the Rumpwhistle militia must do their best to stop them.

Sunday, October 25, 2015

25mm houses project - pictures and tutorial

Working on some 25mm houses, to rebuild some of my terrain collection that has frittered away and declined over the past decade or so.

I want to build a couple of different styles of houses, mostly useful for late medieval through 19th century.  These will be used for a variety of different European conflicts (and, as always, will be stolen for everything else that I can think of), but initially they are intended for Balkanian wars in the mid 19th century.  The regions of Balkania that I tend to wargame that period in  (my two imagi-nations of Furstenburg and Rumpwhistle) are relatively poor, although they enjoyed some prosperity in the 15th and 16th century.  So most of the durable buildings left in the area (everything from wealthier farm houses, to high street shops, castles, churches, and taverns) are based on older (pre-19th century) architecture.  So this works perfectly with my bigger goal of rebuilding some houses that will be useful for a variety of conflicts.

My first goal are a couple of houses that could be used, maybe along with a tavern or a church, as the focal point for a small village.  So this first round are basically stand alone farm houses, that might end up in a walled compound with a small work building, animal housing, or a barn.

For construction, I looked at several options, including a lot of the really lovely print-and-assemble buildings that are available.  In the end, I returned to my favorite - which is using foam core board for the basic structure, and then applying architectural and details on top of that.

So first step was to cut out some basic shapes.  I chose to make the one story structures basically 1.5 inches tall, and then have a peaked roof rise another inch above that.  I made the peak ends of the house 3 inches wide, and the side structures another three inches.  For this basic pattern, I cut out enough pieces for two structures.

Foam core board is easy to work with, if you have a relatively sharp cutting implement, and resign yourself to having to cut along a score line a few times.  If you are unfamiliar with the material, it has been around for some time, and has been used for gaming models for a few decades now, and originally was used for really nice Architectural models.  It is basically two layers of paper (or sometimes sheet plastic) filled with a layer of foam, to give it thickness and strength.  My method, is always to cut three times (which almost always results in a nice clean edge).  First cut is to go through the top layer of paper.  Next cut is to go through the foam, and score the bottom piece of paper.  The third cut goes through the bottom piece of paper.  If you try this with anything but a sharp razor knife (an X-acto or something similar), then you will end up mangling the foam, and pulling/tearing the paper.  If you haven't worked with foam core board before, this is the single best tip I can share.

Next is to assemble the basic pieces.  There are a couple of options here, for strength and proper angles.  First, is to use straight pins, through one piece of foam core, into the one being glued to it - this holds it in place, provides extra strength, and ensures a straight join.  For these small structures, I didn't feel as if it was necessary, but when I have built much larger structures (castle walls, towers, large middle eastern buildings, Indian temples, etc) I almost always use straight pins.

The second option, is to use some sort of straight edge angle piece inside as a support to give the building strength and to help keep the corners square.  Again, on these small structures I didn't go this route, for two reasons.  First is because I could square them on my cutting surface grid, and basically just hold them until the tacky glue dries (I use tacky white glue for these, because it dries quick, is cheap, and is extremely easy to work with).  Second, is because I plan to mount these to wooden bases, will will ensure lots of strength down the road.


Once these guys set, and are dried, if you have any overhang on any edge, and you think it might be too much to cover over with the decorative material (whatever you end up using - paper, paint, spackle filler, etc), then you can use a razor knife to trim the left over bits that overhang.

Leave those basic structures to dry for a while before proceeding to the decorate stage.  Once I did that, however, I decided that rather than paint these guys (which would have involved some sort of undercoat of white spackle filler, or white primer paint) I would use colored paper for the basic wall covers.  I used a nice 65 lb weight card stock, mostly because it won't warp when you glue it, or if you come back and paint details on it.  I cut out basic shapes to glue on, and using a glue stick I attached them.  One thing - it is nice, at this stage, when you are covering over the side pieces to make sure the edges of the foam board on the end pieces are covered over.  Another technique to do this, which I usually use in conjunction to employing straight pins, is to cut away a section of one layer of paper and the foam on the end piece, and then the side piece fits in, so that once they are glued together and dried, there is no foam edge showing.  I will try to do a model like that soon, and post pictures.


As you can see, with this method, I was a little bit sloppy with my edges - so that the colored paper does not line up exactly with each other.  That's okay, because I plan to do some details that will decorate the edges, as well as cover up that gappy join.  For these houses, I planned to do a variety of different constructions.  One method will be half timber, and the other member will be stone structure with plastered over walls.  This first house is of the second variety, so I have to give the idea of stacked stones for support at the corners.  This gives me a great excuse to cover over that gap.

I cut out some different colored card stock - grey to suggest stonework - and decorated with a fine point marker the basic outlines of the stones.  Then using precision scissors I cut these pieces out, and scored them on one side (to help with a crisp fold).  A tip - whenever you have surfaces like this that are supposed to stand out on any sort of paper construction, always outline your pieces with black. Try not to let any edges of paper show that are not some dark color.  That is like black lining when you paint - it suggests depth, and shadows, in small ways, and hides some of the obvious model making materials.  These houses are far from realistic, but the black edging makes them look a little better (even if they are supposed to be the old school sort of cartoony terrain seen in a lot of the older wargaming books and magazines).  This is what I tried to do with this corner stone work (and also with the roof piece).k

As you can see, the edges cover over the joins between the sides and ends, and the stone work looks reasonable.

The last basic piece, before decorating with architectural details, is the roof.  For a small building like this, I used a basic piece of card stock, cut and scored, and with end flaps folded down to suggest depth, and just glued it on.  There you have the basic, finished shape of the model house.

For this building, some of the features I would want to add are (at least) a door and some windows.  Rather than messing around with glazed windows, I instead chose to do wooden shutters.

The door is done in layerd pieces of card stock - a dark wood for the background of the door, and a lighter wood for the door itself.  I did a small grey threshold stone under the door, again as a piece of decorated (slightly) card stock.

The effect of the door that I was trying was for something like this . . .
 Rather than adding on separate black pieces for the hinges and door handle, etc, I just decorated the door with a fine point marker.
For future cottages, and efforts, I had considered doing other details, like a lintel window over the door, or even a window as part of the door, but I think those are details that speak to a later architecture than what I was aiming for.  Here are some examples of other doors that feature those other elements - maybe to be added later . . .
The presence of gourds almost certainly mark this as a Balkanian door...

While a later period door (note the electric light), this could be nice to model.
At this point, the details on the roof decoration are seen.  I added some simple lines to suggest tiles on the roof.  I could have gone with thatch, or some other material (chinked planks, shakes, etc) - but instead, I wanted to suggest tiles. 

So, there is the first house.  I also built two others, with different looks and architectural features, to model specific buildings in Balkania, but the next article will talk about them.

Monday, October 12, 2015

Diplomacy . . .

Ahh, Diplomacy.  I love it and I hate it.  It is a great game, elegant in its design, and really educational in what it shows about pre-WW1 Europe.

But, as any aficionado knows, you will have a hard time winning unless you lie.  And you may have to lie to all of the other players in the game, at least once each.  This, as they say, may cause some hurt feelings.  Especially among casual friends.  So, I have a rule with Diplomacy, either only play with complete strangers, or play with people who will shrug off the necessary bad behavior of the game.

Having said that - I came across a picture I had of a Diplomacy game that I hosted a number of years back, while working at a University research center (not the one I am at now).  It was a great game, for the few (game) years that it lasted.  Eventually people lost interest and stopped turning in orders, but it was good while it lasted . . .
If I recall, I was playing Russia in that game. Oh, those pesky Turks...

Sunday, September 27, 2015

Why do I plan game activities?

To me, it is important to plan gaming activities.  This is because of a couple of different reasons, personally, so if I can ramble on for a few minutes, here are a few of them.

1. It gives me goals.  If I know I a want to do a game in the future (solo, for/with friends, at a convention) then planning will give me a timeline to get done what I need to (learn rules, paint miniatures, playtest, write up a dungeon, etc).  Of course, procrastination is always a stumbling stone, but with a plan, at least you can know what you SHOULD have done, on the way down, once you stumble.
 

2. Mental exercise.  Sometimes, my schedule is just too darned full to get in some of the gaming activities I want to do.  For instance, in my current look at 15mm AWI gaming, one thing I would like to do is rebase some miniatures.  Also build some terrain.  But I might not have good chunks of time in my schedule over the next few weeks to do those things - but what I can do is research battles, re-read rules, and maybe get orders of battle and scenarios down on paper.  Why those things?  Because they are all easily doable at the computer, or with a tablet, or with a book and pencil - while doing other things.  Lunch, watching a movie with the family, waiting for response on a work email.  etc.  They are planning activities - not the same as actual gaming activities - but they scratch an itch and keep my mind engaged in the topic.

3. Evaluate what needs to be done for a future event.  If I plan to do a Third Crusade wargame in November (which I am thinking of), then I will start thinking about my miniatures, rules, wargames terrain, scenario - etc.   While planning, I will take stock of what I already have available, and what needs to be developed.

4. Sometimes if I don't plan things, then (since I am interested in so many different gaming topics, and a victim of my own ability to change focus at the drop of the hat) sometimes I don't get anything done, and another year has passed and I still haven't played out the whole Furstenburg/Rumpwhistle 23 Weeks War of 1870. What is worse, is that I haven't recorded it here for posterity on the blog (what would the world do if it did not know the outcome of the 23 Weeks War?).


5. Related to all the above - it is fun.  Planning is a gaming exercise - whether it is the next set of encounters for my RPG campaign, or sorting miniatures and planning a painting project - it is all fun.  And I like to talk about it and share it here on the blog.

These are the times that try men's souls

One thing I am interested in doing more of, in the coming months, and that I have already begun actively preparing for, is some 15mm wargaming in the American War of Independence.  I recently came into the possession of a large collection (and very complete) of 15mm armies, representing Americans (of various shapes and hues - colonists, loyalists, state militia, minutemen, continental army, etc), French, Hessians (and other German mercenaries), Indians, and many, many British.  Oh, and an odd Tory to kick around.

I have set up a wargaming table and have already started parsing out terrain for my first battle.  I am relying, initially, on a great overview of the battles of the American Revolution that exists in the single volume history of the military affairs of the AWI, called Patriot Battles, by Michael Stephenson (Harper/Perennial 2007). I have a couple of other nice historical volumes to consult on the topic, but I find Patriot Battles to be a good starting point, when researching a battle.  A matter of taste, I suppose.

The battle I am planning to start with is going to be Germantown.  A few reasons are in order, I suppose.  First, I like the whole of the Philadelphia 1777 campaign.  But I have never been a fan of the battle of the Brandywine.  No hobbits, I suppose.  Second, I think that Germantown exhibits Washington's genius for a tactical solution, but it also shows his weakness, early on, in estimating the abilities of his generals and men.  His battle plan for Germantown is brilliant (almost Napoleonic), but it is a little bit optimistic (and the results showed it).  Third - the Chew House (which would be a great name for a Dog Treat company).

Vicious fighting at the Chew House.

The unfolding of events allows for all sorts of military scenario event listing (MSEL) items to occur.  The arrival (or not) of American reinforcements on the British Flank).  The ability of the Americans to actually engage and carry against a smaller Hessian force.  The firing on friendly troups.  And the Chew House.  I suspect that there is a possibility (while we are rewriting history) for British troops to arrive by flat boat, from down river, assuming that they completed their work against the American forts (not part of the battle, but it did leach off some of the British troops in the area).
Great map, from 1877, but it doesn't show the initial American disposition.

The battle features 11,000 troops under General Washington's command, and some 9,000 troops under the command of General Howe.  According to the (useful) website British Battles the units involved were:

British Manifest
Light Dragoons (not clear which regiment 16th or 17th)
Two Composite battalions of grenadiers
Two Composite battalions of light infantry
Two Composite battalions of Foot Guards (1st, 2nd and 3rd Guards)
5th Foot later Northumberland Fusiliers and now the Royal Regiment of Fusiliers
25th, now King’s Own Scottish Borderers
27th Foot later the Inniskilling Fusiliers and now the Royal Irish Regiment
40th Foot later the South Lancashire Regiment and now the Queen’s Lancashire Regiment
55th Foot later the Border Regiment and now the King’s Own Royal Border Regiment
(and Hessians)

American Manifest
Wayne’s Pennsylvania Brigade
Weeden’s Virginia Brigade
Muhlenburg’s Virginia Brigade
Maxwell’s Light Infantry
Colonel Bland’s 1st Dragoons
Stephen’s Division
Stirling’s Division
Pennsylvania Militia
Maryland Militia
New Jersey Militia

The Pennsylvania units were (supposedly) armed with rifled muskets, but I don't know how much of an impact that had on the battle.  Still, it adds flavor and interest for a wargame.

I will consult the scenario book for British Grenadier (miniature rules) to check for a more detailed manifest, but that is my starting point.  It is possile that the West Point military atlas also has more detailed OB information.
Attack against the British 40th Infantry, inside the Chew House

For the tabletop map, I plan to have the table stretch from the American right, past the Manatawny road (southwest of Germantown) where Armstrong was supposed to push past the Hessans at the Schuykill River side.  The other end of the table will be the American left, past the Old York (northeast of Germantown) where Smallwood and Greene were supposed to attack the British right flank.

Map of the battle from the US Military Academy
The American side of the battlefield will include Mount Airy (where Washington's HQ was), down to where the Frankford Creek crosses the Old York Road (including Howe's HQ).

At about the middle of the table, slightly closer to the American side, will be the Chew House.
British Troops entering the Chew House (the architecture is wrong in this picture)
I intend to fight some other battles of the AWI, now that I have this great collection of miniatures, but this will be the first.

As far as rules  - I have not decided.  I have considered several old school sets of rules, and have only soundly rejected one completely (Valley Forge).  I have also considered Piquet, British Grenadier and the Neil Thomas rules.  And, of course, Sons of Liberty. In the end I will most likely write my own rules for this period, but I am just not sure about this first battle.  Pictures of the table top, terrain, and the units will of course follow.

The quote used for the name of this blog post, "These are the times that try men's souls" was the opening line from Thomas Paine's first issue of his series of articles published in Philadelphia during the war, called simply The American Crisis.  This first issue was proclaimed on December 23, 1776, in Philadelphia.  The battle of Germantown would be fought, just outside of Philadelphia a mere 10 months later (on October 4, 1777).  The opening paragraph of that first article is worth reprinting here, and will no doubt stir your own soul (ignore all that financial motive related to taxes...).
THESE are the times that try men's souls. The summer soldier and the sunshine patriot will, in this crisis, shrink from the service of their country; but he that stands by it now, deserves the love and thanks of man and woman. Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph. What we obtain too cheap, we esteem too lightly: it is dearness only that gives every thing its value. Heaven knows how to put a proper price upon its goods; and it would be strange indeed if so celestial an article as FREEDOM should not be highly rated. Britain, with an army to enforce her tyranny, has declared that she has a right (not only to TAX) but "to BIND us in ALL CASES WHATSOEVER" and if being bound in that manner, is not slavery, then is there not such a thing as slavery upon earth. Even the expression is impious; for so unlimited a power can belong only to God.

A long time ago in a galaxy far, far away

So, the most excellent new gaming magazine from Flying Pig Games has recently come out with issue number 3.  The magazine is Yaah!, and it covers all manner of board games - many historical, but also science fiction and fantasy.

I will leave it to the readers of the blog to discover the goodness of the magazine (if you haven't, please do yourself a favor and purchase a copy - full color, excellent articles, and a game in every issue).  But I will toot my own horn by saying that in issue three I have had an article (actually two, but they are connected, as you will see) published. 

Yep - that X-Wing/IA mini-campaign mentioned on the cover is Me!

The first article is a mini-campaign for the Star Wars X-Wing miniatures game (from Fantasy Flight games).  The mini-campaign is actually fought as one battle, but as they resolve it, the players are also rolling dice to see how two concurrent battles are turning out.  If one side or the other wins one of those other battles, then they have the possibility of sending reinforcements to the main battle.  It is an interesting scenario, and one I borrowed from "Hey You in the Jail" (miniature rules by Martin Goddard, from Peter Pig).  The Star Wars article in Yaah! magazine, introduces some interesting features that will make it useful for other X-Wing mini-campaigns, other than the one presented in the article.

Now, I mention that I also had a second (but related) article, and that one is a Star Wars Imperial Assault mini campaign (a series of linked scenarios like the campaign that comes in the booklet with the main game).  This time it is related to the results of the X-Wing game (or you can play it alone).  It has to do with a small group of rebel commandos trying to capture a space station (that their starfighter squadron recently secured, or hopefully so, in the X-Wing scenario).  The starting conditions are necessarily different if the Imperial Forces won the X-Wing scenario, but internally many of the scenarios are similar.  Again, some unique stuff that is pertinent to this mini-campaign is presented as part of the article, I hope you get a chance to read it.