Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Thursday, June 19, 2014

Theremin Thursdays - two Mashups, one musical, one wargaming


It has been a while since a Theremin Thursdays entry has been made here at Gaming with Chuck.  This entry is being made because of two different things coming together that I want to write about.  The first is a cool (actual Theremin) mashup music piece I came across, and the second is a gaming item that is as much a mashup as the first.

Mashup Number One - Musical
So the first (musical) mashup is this . . . a room full of lovely musicians, playing Beethoven's Ode to Joy, using Theremins inside Matryoshka Dolls.  It's just so wonderful . . . sort of like Astronaut Bowman looking into the Stargate and seeing all those stars. . .


So, evidently that group is a Matryomin (Matryoshka Theremin) ensemble.  I can't think of two things that are possible cooler to mashup than Matryoshka's and Theremins.  Except . . .

Mashup Number Two - Wargaming
The second mashup here is one of wargaming.  A friend of mine (Geo) and I had been talking about a couple of different 15mm wargaming projects.  These have come together in an unlikely way.

The first one was fictional forces in a modern African setting, with countries, coups, warlords, and international forces bashing over temporary objectives and unlikely ideological clashes - in short, the game "AK47 Republic" by Peter Pig.  We started assembling miniatures, coming up with backgrounds for our forces, and in general securing the ideas for a gaming setting and some battles to fight. 

The second one is wargaming with 15mm science fiction forces in the Traveller universe.  I had recently been running a table top Traveller RPG game (although only a few sessions before my schedule kicked into high gear), with details over at The Collace Rift.  Still in a Traveller mood, we started talking about wargaming - and began assembling forces, painting miniatures, talking about former battles, etc.

Then it happened - local conflicts on worlds within the Third Imperium (Traveller) resemble the brush wars described by AK47 Republic, but with the addition of some different levels of technology, and the attendant science fiction hardware.  But, what if we kept the battles MOSTLY to the tech levels of, say, 5,6,7,8 (corresponding to the military hardware of, respectively, WW1, WW2, 1960s, 1990s) - then we would be right on target for the wide variety of forces found in AK47 Republic.  But, if it was going to be in the Traveller Universe, then it needed a planet.

Enter, Margesi - a world on the edge of Imperial space, that was (until recently) contested, and controlled by the Sword World Confederation.  The world is balkanized, many a bunch of competing governments. After checking what the Traveller Wiki has to say, it appears that there are (conveniently enough) two super powers, the Kingdom of Evariidi and the People's Republic of Gome.  Having also posited that there would be any number of smaller nations, allied to one or more of those super powers, we have the third world setting of Earth, transposed to another world.  To make things even more interesting, we made the two super powers being aligned with the two interested Interstellar Governments - the Kingdom of Evariidi is the current ascendant power, and is backed by the Imperium (clandestinely), but the world's Starport (Margesi Down Station) is located within the Kingdom, and is operated by Imperial Starport Authority.  The other nation, the People's Republic of Gome (representing Brezhnev-era Soviet style rule), is backed (clandestinely) by the Sword World Confederation.

The world of Margesi, in the Vilis subsector of the Spinward Marches
The nations identified on the map are those identified by the last Imperial Interstellar Scout Service survey of the world, and most likely will include any number of smaller entities, and may have shifted or changed those listed.  The world map features hexes that are 160km across, to give you a sense of the size of the planet - somewhat smaller than earth.  Here is a list of nations.

A. Kingdom of Evariidi (major power)
B. Latavia
C. Boruckistan
D. Sinnibad
E. Siluria
F. Nordkapp
G. Geonia
H. Burland
J. Ionus Island
K. Mogumba Island
L. North Windango
M. South Windango
N. Droma
P. People's Republic of Gome (major power)
Q. Snowwald
R. Icetor
S. Sudland
T. Oakstaal
U. Pargonia
V. Zo'Osia
W. Umbongo Freistaat (free states)
X. Termania


Pictures of miniatures and military details to follow . . .


Tuesday, February 18, 2014

Williamsburg Muster - accidental convention trip

So, recently, I had to tell folks that asked that I was not going to be able to attend Marscon and the Williamsburg Muster.  Both in Williamsburg, Virginia (one of my favorite places on Earth, even though Scribner's is closed since 1984, Rizzoli's is closed since 2001, and the Williamsburg Toymaker has recently closed - sniff), they would prove just too far, since we are living in Harris County Georgia currently, at Toad Hollow.

And then, and then, it happened.  A work trip, a family visit, all coincided.  So I would be in the area over the weekend of the Williamsburg Muster (Feb 7-9).  I decided to attend.  I took a flight to arrive on Friday, so I wouldn't have much luggage room for buying, and I did not bring any games or miniatures with me, but I was looking forward to a good time.

Lots of miniature games (a very solid collection of games, although I did not notice anything appreciably exciting or new...maybe I was not in the right place at the right time).  There was a board gaming room, ran very capably by Tidewater Area Gaming Society, although some of their peeps were also supporting Whose Turn is it Anyway? (the winter version of That Board Gaming Thing) in Raleigh NC.  There was a Flames of War tournament room (which also doubled as part of the Flea Market room on Sunday).  There was a room given over to Slot Car racing (??what??).  (ed. note: Slot car racing is a great hobby, and I used to love going to races with my dad and my uncle when I was a wee little sprog, but I don't know what it adds to a gaming convention)

Watched lots of miniatures games.  The rules that I WANTED to play, but didn't make/find time for:
  • War and Conquest
  • Pike and Shotte
  • Bolt Action
  • General Quarters 3
Watched and played a bunch of board games.  The games that I WANTED to play, but did not see, or did not engage in, were:
  • Trains
  • Russian Railroads
  • A Study in Emerald
  • Ora et Labora
  • Glass Road
  • Troyes
What I did get to do was spend some time with some fantastic friends, and play a few board games and card games, and watch a lot of miniature games.  I got to do a lot of "window" shopping for miniatures and miniature rules.  And I got to buy a couple of books.

First, I bought a copy of the main rulebook for War and Conquest.  This is a set of 28mm wargaming rules for Ancient and Medieval warfare, written by Rob Broom.  Rob was the director of the North America effort for Warhammer Historical games, so it has a certain feel to Warhammer Ancient Battles.


One of the cool things about War & Conquest (WAC) is that the army lists for it are available in a very polished professional way, but online as electronic documents for free.  This is being published and supported by Scarab Miniatures.  I wish them well, with WAB gone (well, out of commercial production), a set of rules that is still "in print" is a nice thing, even if WAB itself still is available non-commercially and played quite a bit.

One of the other acquisitions I made was a copy of Renaissance Warfare, edited by Bob Carruthers.  This is a nice collection of pieces about battles in the British Isles from 1513 through 1640.  It is extracted from a larger work, originally written by James Grant, and published in 1894, called British Battles on Land and Sea.

This work, for me, is chiefly interesting because of the focus on the battles between the end of the Wars of the Roses (ended 1487) and the beginning of the English Civil Wars (beginning approx 1642).  The battles covered in this title are:
  • Flodden, 1513
  • Haddenrig, 1542
  • Ancrum Moor, 1545
  • Isle of Wight, 1545
  • Pinkie, 1547
  • Siege of Leith, 1560
  • Zutphen, 1586
  • The Groyne, 1589
  • Flores and Cape Corrientes, 1591
  • Cadiz, 1596
  • Porto Rico, 1598
  • Bay of Cezimbra, 1602
  • Cagliari, 1617
  • Isle of Rhe, 1627
  • Newburn Ford, 1640
In addition there are treatments of Sir Francis Drake, Admiral Hawkins, and the Spanish Armada.  All of these are covered very sketchily, but as I did not have something concise on this period in my library, it serves as a nice introduction.  One complaint - it is in a series from Pen and Sword, called the "Military History from Primary Sources" series, and this is definitely not primary sources, although it is republishing a historical piece of military history writing (Grant's work from 1894).

Two other pieces I picked up are two titles from Histoire & Collections.  These are fantastic little military history monographs, accompanied by a packed house full of illustrations.  Perfect for the armchair historian, or the wargamer, who is looking for inspirational images, and a thumbnail sketch of a campaign, or a particular army.  In this case, I got two titles from their "Men and Battles" series, very similar to the Osprey Campaigns series.  The two I got are Alesia, 52 BC, by Frederic Bey, and Rocroi, 1643, by Stephane Thion.

 

The only other one I already own in the series is on Bull Run (purchased to help my Daughter with a school project on the battle... as I am not a huge fan of the American Civil War, for wargaming).  If you are not familiar with the Histoire & Collections publisher, they are from Paris, originally published in French, and their series' are now being translated into other languages (including English).  Very nicely done, and a nice complement to the many Osprey titles on popular topics, as a layman's introduction to military topics (again, great for Wargamers and Figure Painters... like those slaving away in the dungeons below Gaming with Chuck headquarters).

Not to let Osprey be outdone completely by their French rivals, I did purchase an excellent new volume from them.  I got Campaign Series number 260, Fort William Henry 1755-57 which was just published in November of 2013.  This is an excellent treatment of the famous French & Indian War fort, built in 1755, and subjected to two sieges.  The second one finally saw British Lt. Col. Monro surrender to the French/Native American force that was besieging the fort, and the elements of the 35th Regiment, the Massachusetts Regiment and the New Hampshire Regiment (along with some carpenters, sailors, and elements of the Royal Artillery) prepared to march out.

The ensuing "Massacre of Fort William Henry" occurred when the Native American troops in French command fell upon the column leaving the fort, and began to hack and kill the British and Colonial troops.  The battle is well recorded in the fantastic movie "The Last of the Mohicans", but as this title by Ian Castle points out, modern scholarship, and archaeology of the past 20 years, have brought to light some different details.  The scene, from the Daniel Day Lewis movie, however, is still a stirring piece of Hollywood militaria (regardless of what it gets wrong).


The movie is a really nice piece of what Hollywood can accomplish as an action/history movie, although much of that is based on the inspiration of the fantastic Cooper novel.  One of the best things of the movie, commented on several times in the past here at Gaming with Chuck, is the great soundtrack by Trevor Jones.


Several Violin soloists have done nice versions, to be found on youtube.  Here is one played by a talented young lady dressed as a Gypsy dancer at a renaisance faire (in the background of the video is another young lady dressed as the Genie from I Dream of Jeannie??).  Here, however, is one of my favorites by very talented Taylor Davis.

All this talk of the Lewis film is all well and good, but the original book by Cooper is not to be missed. By all means, read it.  The movie referred to here (while good) is based much more on the 1936 (Randolph Scott) version of the story, than the Cooper novel.

From a gaming perspective, doing French & Indian war miniatures has long been on my Miniatures Painting project list.  Perhaps soon. However, the boardgame Hold the Line from Worthington Publishing (formerly Worthington Games) has the French & Indian War supplement available.


While the Fort William Henry Massacre isn't one of the scenarios in that expansion, there are a number of great battles included.  Very good game, and satisfyingly reminiscent of the period (and they get the history right, much better than Hollywood).

Finally, the last treasure that I walked away from The Williamsburg Muster with was a copy of the fantastic treasure trove of information concerning the military activities of Prussia (and then Germany) in the period from 1860-1867.  The book, Armies of Bismarck's Wars: Prussia 1860-67, is by Bruce Bassett-Powell (2013 Casemate).  It is fantastic, with information on the German Bund, leading up to the Schleswig-Holstein war, the Second Schleswig War and the Seven Weeks war.  Information about the armies, politics, diplomacy, key personnel, and battles abounds, with lots of reproduced primary illustrations, and other information.  This is the first half of the book, the second is dedicated to describing the Prussian arms - organization, operational methods, and uniforms.  It is all finished with a large number of color uniform plates, and appendices on the OB information for Prussia, Denmark and so forth - for the 1864 and 1866 campaigns.  A great book, and  nice find.  Glad I was able to pick it up.

Here is an example of one of the uniform plates from the book.  As you can see, a lot of great information, again, a perfect source for an armchair historian (although this book has a lot of very good, apparently sound from an academic perspective, information), and for a wargamer and figure painter.

So, the final shot of this article is to say thanks to Larry Weindorf, now owner of "For the Historian" a military history (and military models) shop in Gettysburg Pennsylvania.  He is located at 42 York Street, Gettysburg, PA 17325.  He is a fantastic guy to deal with, and most of the books listed here were purchased from him.  He has supported the Williamsburg conventions (especially back when they were sponsored by ODMS, and I was partially responsible for running them) for years now, and is a dealer at other wargaming shows (notably the big HMGS shows in Fredericksburg and Lancaster).  Great guy, buy some books from him at http://www.forthehistorian.com/

Friday, October 11, 2013

Western Music and Western Gaming

[NOTE: This is the 400th post at Gaming with Chuck.  Huzzah!]

The mythological old west of the United States is a fantastic place, to tell stories, to set songs, and even to base gaming themes on.  First a couple of pieces of classic Western music.

In the fantastic song Ghost Riders in the Sky a story is told about a herd of demonic cattle (red eyes, steel hooves, flaming brands) being chased forever by cursed cowboys.  It is reminiscent of tales like the Flying Dutchman, or the Wild Hunt.  The song was first recorded by none other than the fantastic singer, Burl Ives in February of 1949.  It was then recorded by Vaughn Monroe in March of 1949.  Monroe's version is fantastic, partially because of his incredible basso voice, but also the music is very well done.  In contrast, many other versions that feature (mostly) a single instrument - like Burl Ives', or Johnny Cash's versions - are pretty nice to hear as well.  There is a nice Youtube recording of the Burl Ives version.

This song has been recorded so many times, by so many great artists, it is hard to know which to include.  However, in the (mostly terrible) movie Ghost Rider (based on the much better comic book character), Nicholas Cage gets a modern remake of the skull-and-hellfire cowboy.  The song got a remake as well, with a version by Spiderbait.  Dare I say it - the brief bit with Sam Elliott as the traditional horse riding version of Ghost Rider is 187x more classy than Nick Cage's motorcycle riding version.  But then again, Sam Elliott is a real cowboy.

Famous cowboy singer Marty Robbins did a version as well.  But, if I'm going to include a western song by Marty Robbins, it HAS to be El Paso.  Nothing more to say on that one.  I think verses of it even were reprinted inside the rulebook "Hey You in the Jail" (great range war miniatures game by Peter Pig).

American Cowboy (the website of the cowboy lifestyle) has a great list of the top 100 western songs.  Lots of great songs there.  But if I think of some of my favorite western movies, and some of the songs from them, I have to include the rendition of "My Rifle, my Pony, and Me" by Dean Martin and Ricky Nelson, from the fantastic John Wayne piece, "Rio Bravo" (1959).

Okay, moving from what is a HUGE topic of music, to an equally large topic of gaming, I would like to start with a relatively recent (2002) offering - the card game Bang!.  This has been a great hit for Emiliano Sciarra, spinning of a bunch of expansions and variations.  There is even, now, a dice game.

The game is about gun fighting in a classic Hollywood, or Spaghetti Western, style town.  There are different roles for the players - Sheriff, Deputy, Outlaw and Renegade - and classic actions (shooting, hiding, etc).  Here is the text from Board Game Geek, which is mostly from the original game's box back...
"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!" (From back of box)

This card game recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.

Four different Roles are available, each with a unique victory condition:
  • Sheriff - Kill all Outlaws and the Renegade
  • Deputy - Protect the Sheriff and kill any Outlaws
  • Outlaw - Kill the Sheriff
  • Renegade - Be the last person standing
A player's Role is kept secret, except for the Sheriff. Character cards are placed face-up on table, and also track strength (hand limit) in addition to special ability.
There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within "range" of your current gun. The target player can play a "MISSED!" card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5.
The Gatling is a deadly exception where range doesn't matter - it can only be used once, but targets all other players at the table!
Information on the cards is displayed using language-independent symbols, and 7 summary/reference cards are included.
A great game.  Another western themed card game that has loads of period flavor is the fantastic Mystery Rummy spinoff Wyatt Earp, based on the original series design by Mike Fitzgerald.  The game also has Richard Borg listed as a designer, so perhaps he added the unique elements to this title. The game has the players in the role of Sheriff's attempting to bring in dangerous (and famous) criminals of the old west.  It involves collecting and playing sets of cards.  Lots of fun, and a ton of theme.

Another card game, that is quite popular, but not one of my favorites, is Munchkin.  There is (yes, of course there is) an Old West themed version, called The Good, the Bad, and the Munchkin! It, itself, even has expansions.

 On the boardgame front, there is a lot to choose from, including the classic man-to-man shooting boardgame from Avalon Hill, Gunslinger (1982). It is a great hex based man-to-man cowboy combat game, with a number of cool scenarios you can play out of the book, and is easy enough to create any situation you want, from novels, movies, or your own imagination.


A nice modern re-doing of the man-to-man cowboy game (and there have been a number over the years) is the 2007 release of "Cowboys: Way of the Gun" from Worthington Games.  Other than different mechanics, one of the big differences is the reliance on square grid vs. hex grid for the map structure and movement, etc.



Another nice theme for board games is Western Expansion.  Two that I can immediately think of, other than the many, many different railroad games set in the old west, are Oregon, and Settlers of America: Trails to Rails.  There are many, many titles in this category as well, but those two come to mind immediately.

Oregon is all about building up buildings, mines, and other features to help construct a territory in the west. It is a lot of fun, pretty well balanced (typical Euro in that regard), and great art/theme. It is a settling game, and appropriately, it is based on Area Control and placing Tiles.  Great game, however.

Settlers of America: Trails to Rails is a Settlers of Catan based game, with a fixed map of the United States during the Manifest Destiny period, and it is a great economic game about western expansion. And it features typically high quality components and quality control from Mayfair Games.

There are also a lot of western themed RPGs that I could mention (Boot Hill, Deadlands, Western Hero), as well as some western themed Miniatures Rules (The Rules With No Name, Hey You in the Jail, Pony Wars).  After all of this, however, I am again faced with the thought that the Old West (in myth, if not in reality) is a fantastic theme for music, games, and movies.  And I didn't even mention too much about the movies...


Friday, August 16, 2013

Theremin Thursdays - Real Elves, Real Elf Music

Elves in movies and popular culture are a mixed bag.  Likewise elves in gaming.  A recent animated movie opened my eyes to this, although it has been an urge of mine for decades to really explore elves and elfin culture (whatever that may be) in gaming...

An interesting article on this same topic, that also brings up a modern urban fantasy novel series (by Anthea Sharp) that has a computer gaming world that is elf land, can be found at Wattpad.  The article is called Fantasy, Faeries . . . and Gaming?

What I have here in this article are three parts.  The first provides a categorization for different types of elves in pop culture.  It isn't perfect, but it works for me (and for this article).  Second, I have a review of SOME of the examples of elves and elf music in pop culture - ending with a recommendation for two recent movies on Elves that are both FANTASTIC.  Third, I review the history of Elves in gaming.

So, I'll start by establishing up front that it seems to me (a non expert, but a strong amateur, on the subject) that Elves (in both popular culture, as well as gaming) appear in three major supertypes each of which is related to one or more of the others.  (Throughout I will use the word "Elves" for the plural of Elf, rather than Elfs.  Elves just feels better. Similarly I would use Dwarves rather than Dwarfs.)

The first supertype is that of the (what I call) Elves as Little Person.  This view is popular in a lot of fairy tales outside of Scandinavia.  This is the basis for the idea of cobbler elves - little people that come and help a Shoemaker - or the Keebler Elves (little people who live in trees and make cookies), and also of Santa's Elves. A modern analogy might be the Borrowers (a children's fantasy novel by Mary Norton from 1952).  Fairy Tales and Mythology, of course, does not have as its main goal a hard and well defined taxonomy of mythical beings, but is rather concerned with telling a good story.  So, using it as definitive source material is great, but hardly specific.  Often these type of elves will have wings.  I would consider them (as a distinction) fairies.

The second supertype is that of the more human sized (perhaps slightly larger, perhaps slightly smaller) Elf, but also from fairy tales and mythology.  This type is very strongly represented in the Scandinavian tradition, where they are known as the Alfar, which is the name I'll use for them.  Here are found good elves and bad elves, which are sometimes call Light Elves, or Ljósálfar, and Dark Elves, or Dökkálfar.  A good source for these, comes from none other than that late medieval luminary, Snorri Sturluson, in his Prose Edda (an online English translation is here).  At the same time, there was another term, the Black Elves, or Svartálfar.  These last seem to really be a different sort of people, more like evil Dwarves than anything else.  There seems to be some comparison with the inhabitants of the "other world" in Celtic (and other) mythology and the Alfar.  If this is true, then in the expanded view of mythological traditions in the British Islands you have not only Little People elves, but also otherworldly Alfar elves, in the Welsh idea of the other world (Annwn), as well as the Irish idea of Tyr Na Nog.  Also, in Shakespeare, you have in Midsummer Night's Dream, the examples of Oberon and Titania.  The Elves Spenser's Faerie Queene seem to fit comfortably in this mold, as well.  One of the chief characteristics of this type of elf is that it dwells in "another place" other than the world of Humans.  That other place (whether it is Alfheim, or Queen Titania's Realm, or Annwn) is accessible by and visited by normal humans, especially Heroes, but it has rules that differ from ours.  Typically those rules are perceived of by human beings as Magic.  Good examples come from the Ford illustrations in the multiple volumes of Andrew Lang, as well as some of Arthur Rackham's illustrations (although Rackham also specializes in the Little Person type of elf as well. Other artists working in Elves and Fairies from the late 19th century include Dulac, Maybeck, Hughes, Doyle, Naiash, Fitzgerald, Simmons.


The third supertype is that of the modern fantasy literature version of elves, which seem to be strongly based on Tolkien, and his reinterpretation of the Alfar type elves.  Predictably, I will refer to these as Tolkien elves.  There are as many different tales of how the elves are different from humans, as there are fantasy worlds (both novels and gaming), however many seem to suggest that while the elves may have come from a magical place or other world, they are currently in the same world as the humans.  They may be eventually going back to that other world, but during the narrative of the story they are in the main world that humans occupy.  Also, while these sorts of Elves might be magic themselves in and of their origin, they seem to be limited to invoking and performing magic (much as a human who does magic - whether a wizard or a conjurer) while in the main "human" world.  As a nod to their magical origin, it is often agreed that they may be better at this than humans.
Galadriel by Angus McBride



To see an excellent example of what the Victorians thought about elves, and faerie land in general, much worse sources exist than The Fairy Mythology by Thomas Keightley (1860).   Here it is for review.  If you like reading mythology, or seeing what the Victorians thought about elves, you could easily spend a few hours on this without batting an eyelash...
The Fairy Wood - by Henry Maynell Rheam

Some thoughts about elven music.  There isn't a lot of real mainstream pop music about elves.  However, if we lift back the cover on the music scene a little bit, dig a little deeper, open up our definition a little wider - and there is a lot of music about elves.

Getting the big names out of the way first, in classic Rock and Roll, we have a couple of songs that are candidates.  The first is "The Battle of Evermore" from Led Zeppelin.  This song borrows imagery and narrative elements from both The Faerie Queene (Spenser) and also The Lord of the Rings (Tolkien).  Here are the lyrics.

The Queen of Light took her bow and then she turned to go
The Prince of Peace embraced the gloom and walked the night alone

Oh, dance in the dark night, sing to the morning light
The Dark Lord rides in force tonight, and time will tell us all
Oh, throw down your plow and hoe, race now to my bow

Side by side we wait the might, of the darkest of them all

I hear the horses thunder down in the valley below
I'm waiting for the angels of Avalon, waiting for the eastern glow

The apples of the valley hold the seeds of happiness
The ground is rich from tender care, which they do not forget, no, no
Dance in the dark night, sing to the morning light

The apples turn to brown and black, the tyrant's face is red

Oh, war is the common cry, pick up your swords and fly
The sky is filled with good and bad, mortals never know

Oh well, the night is long, the beads of time pass slow
Tired eyes on the sunrise, waiting for the eastern glow

The pain of war cannot exceed the woe of aftermath
The drums will shake the castle wall, the Ringwraiths ride in black (ride on)

Sing as you raise your bow, (ride on) shoot straighter than before
No comfort has the fire at night that lights the face so cold

Oh, dance in the dark night, sing to the morning light
The magic runes are writ in gold to bring the balance back, bring it back

At last the sun is shining, the clouds of blue roll by
With flames from the dragon of darkness, the sunlight blinds his eyes

Oh, bring it back, bring it back...


The song had vocals supported by the English folk singer, Sandy Denny.

Speaking of English Folk songs, there is the song 700 Elves by the English folk/rock band from the 70s, Steeleye Span.  Here are the English lyrics of the song as performed by Steeleye Span, which is based originally on a Danish song...

Chorus
Seven hundred elves from out the wood
Foul and grim they were
Down to the farmer's house they went
His meat and drink to share
There was a farmer in the west and there he chose his ground
He thought to spend the winter there and brought his hawk and hound
He brought with him both hound and cock alone he begged to stay
And all the deer that roamed the wood had cause to rue the day


He felled the oak, he felled the birch, the beech nor poplar spared
And much was grieved the sullen elves at what the stranger dared
He hewed him baulks and he hewed him beams with eager toil and haste
Then up and spake the woodland elves: “Who's come our wood to waste?”

 Chorus

Up and spake the biggest elf and grimly rolled his eyes:
“We'll march upon the farmer's house and hold on him assize
He's knocking down both wood and bower, he shows us great disdain
We'll make him rue the day he was born and taste of shame and pain.”


Chorus
All the elves from out the wood began to dance and spring
And marched towards the farmer's house their lengthy tails to swing
The farmer from his window looked and quickly crossed his breast
“Oh woe is me,” the farmer cried, “The elves will be my guests.”


In every nook he made a cross and all about the room
And off flew many a frightened elf back to his forest gloom
Some flew to the east, some flew to the west, some flew to the north away
And some flew down the deep ravine and there forever stay

Chorus

A video showing a performance of 700 Elves is on Youtube.

Another rock and roll that is concerned with elves is the song Rivendell by Rush.  This is a very interesting song, and has some great lyrics.  Here are the lyrics, followed by a youtube video that uses imagery from the Peter Jackson Lord of the Rings movies.




Here are the lyrics for Rivendell by Rush...
Sunlight dances through the leaves
Soft winds stir the signing trees
Lying in the warm grass
Feel the sun upon your face
Elfin songs and endless nights
Sweet wine and soft relaxing lights
Time will never touch you
Here in this enchanted place

You feel there's something calling you
You're wanting to return
To where the misty mountains rise and friendly fires burn
A place you can escape the world
Where the dark lord cannot go
Peace of mind and sanctuary by loud water's flow

I've traveled now for many miles
It feels so good to see the smiles of
Friends who never left your mind
When you were far away
From the golden light of coming dawn
Till the twilight where the sun is gone
We treasure ev'ry season
And ev'ry passing day

We feel the coming of a new day
Darkness gives way to light a new way
Stop here for a while until the world,
The world calls you away
Yet you know I've had the feeling
Standing with my senses reeling
This is the place to grow old till
I reach my final day.
Al Stewart recorded a song in 1966 called The Elf, and it has some pretty good lyrics and also a good sound.  I have read that Jimmy Page played on that track, but I can't confirm.  The lyrics are very good, and certainly in the Annwn tradition of an Elf from another place, with magical abilities while in this world.

Here are the lyrics to Al Stewart's song (he of "Year of the Cat" fame) -
I sat upon the evening hill
The shadows set, the night grew still
And as I sat, guitar on knee
A voice of flowers called to me

Sing, sing to me your song
Sing, for I belong to the night
In the gray morning light, I'll be gone

I turned with eyes that strained for sight
And there amid the failing light
Dimly saw a figure small
Heard a voice of magic call

Sing, sing to me your song
Sing, for I belong to the night
In the gray morning light, I'll be gone

My fumbling fingers found the chords
My trembling lips fought for the words
I stopped to ask the stranger how
He softly said, "No questions now"

Sing, sing to me your song
Sing, for I belong to the night
In the gray morning light, I'll be gone

Then with the magic of the elves
My fingers danced among themselves
A heart with lightness thus endowed
Formed melodies I know not how

Song played the whole night long
Thus he danced and laughed through the night
And with gray morning light, he was gone

Now, the whispering wind plays over the hill
And the evening sounds again grow still
A year or more has passed since then
Oh, he will not pass my way again

So, I sing, sing to you my song
Sing for I belong to the night
In the gray morning light, I'll be gone

There is a recording of The Elf on Youtube.

Ronnie James Dio recorded a song called The Elves when he was in the band Amber Velvet.  He went on to be in a band called Elf.

Finally, there are a number of modern bands that are doing fantasy themed music that is certainly quite "elven" in feel, and sometimes even in title and lyric.  Check out Narsilion for an example.  A lot of people think that Elegia by Adiemus sounds quite elven, as well.

But... but... the thing that got me super inspired on this topic - and I know we are already about a country mile down into the posting before I get to this - the recent movie Epic.  It really does a great job of portraying elves.  It takes category one elves (little people), mixes in some of the mythical elements of category two elves (alfar), and finally treats them seriously as category three elves (Tolkien).  The movie is great - everything that a good fantasy movie should be.  The animation is good.  The soundtrack is fantastic (great Danny Elfman stuff).  If you haven't seen it - go see it.  If you can't - buy it, rent it, stream it - it is a good flick!!


The first track on the soundtrack is short, but really captures the classic Heroic feel of the tracks.

I have two pet peeves about the movie.  First - no need for the slugs.  This is an unabashed epic hero adventure - both for the young Leafman (Elf soldier) and also for the young lady (daughter of a scientist who thinks he has seen the elves).  The slugs are bantha poodoo.  Second - 3D.  I still hate it.

Okay, I couldn't end this without a nod to another recent Elf movie, although it might not be so obvious as Epic.  That movie is Arrietty from Studio Ghibli.

This is based on The Borrowers (which are classic examples of Category One elves - the Little People), but it has that wonderful Hayao Miyazaki twist on it.  Very, very well done.  Great soundtrack, good animation, lots of good adventure, and the best thing - this treats the effects of being really, really small seriously, and things like air currents and house infrastructure and sound are all treated very well, and believable (if you can believe 3" tall people).  Great stuff.  Here is a music track from the movie - very nicely done. This is Arrietty's Song, sung by Cecile Corbel, in Japanese.


I won't mention Princess Mononoke (looking up the movie and music from it are left as an exercise for the reader) :-)

Okay - so plenty about Elves and Music. Now about Elves and Gaming.  Lots of possible starting points, but I think one could be forgiven for beginning with the Fantasy Supplement to Chainmail. There, Elves are treated as Heavy Infantry.  This plays into a zeitgeist image that lots of people seem to recall from some Victorian art of Elves in a sort of super-magical chainmail that is quite elegant and form fitting.  Much more lovely, and more useful, than the real thing.


This same imagery was the inspiration for the wonderful Elven miniatures that were sculpted by Tom Meier for Ral Partha in the 70s, and beyond, leading to his own company of Thunderbolt Mountain. Tom also did a series of his elves for Citadel at one point.  There is a Flickr page with images of many of his Ral Partha elves here.

Once the (now) popular Warhammer rules for miniatures games came out (in the 1983 for the original edition) one of the mainstays of the game's many popular army themes was Elves.  They quickly (by the introduction of the first Forces of Fantasy supplement for the first game) bifurcated into Wood Elves and High Elves.  This seemed to mimic the thinking of the time from Advanced Dungeons and Dragons, which following it's predecessors (first Dungeons and Dragons, and before that, the Fantasy Supplement of Chainmail) had elves as one of the main races that the players could have their character represent.

At this point it should be pointed out that all of these examples of elves are very typically Category Three type elves - Tolkien type Elves.  These are the sort made popular in the novels of JRR Tolkien, and also in the rise of popular Fantasy novels in the 1970s (and somewhat before) in stuff like the Terry Brooks Shannara novels.

AD&D had elves split into different subraces (cultures) such as High Elves, Grey Elves and so forth.  This was a mimicry of the different sorts of elves that exist in Tolkien's Middle Earth setting.  The two distinct versions in the Warhammer setting are the Wood Elves (which have a distinctly Barbaric, woodland dwelling Celtic feel to them), and the High Elves (which have a feel very similar to the imagery portrayed by Tom Meier's Deep Elves - the extremely elaborate workmanship on armor and weapons, extremely decorative, but quite deadly.  Given over to deep, centuries long study of music, magic, philosophy and other heavier thoughts, High Elves are also quite formidable when it comes to making war.

There is a bit of a feel of the Warhammer High Elves that is borrowed from the Melbinoean race of the Elric novels by Michael Moorcock.  But that race from fiction would go on to inspire, in gaming, in many different ways, a lot of the different versions of Dark Elves.  In the AD&D setting, going back to the classic Giants adventures penned by Gary Gygax, the Dark Elves were a sort of mix between Alfar and Svartalfar - they lived underground, were distinctly evil, but had many of the traits of elves - understanding of magic and a manufacturing of fantastic artifacts.

If one considers all the many treatments of elves that take place in Fantasy Role Playing games, or even Fantasy Miniatures Games, then this would be an extremely long article. Instead, I want to offer up three different examples from board gaming, and then call it quits.

The first is the old Chaosium game not that old, as these things are counted, it is from 1978) called "Stomp!".
Stomp! is a fun microgame, that pits a giant vs. a pack of elves who have wandered into the Giant's garden.  The elves are individually modeled as counters, armed with a variety of (hopeless) anti-Giant weapons.  The giant himself (or herself?) is modeled as two counters representing the giant's feet.  The giant (as the name suggests) is determined to squash the elves.  Great fun for the giant...

Sidebar: The action in Stomp! takes place in a giant's garden.  Just like the wonderful Oscar Wilde story, "The Selfish Giant".  Given Mr. Wilde's notorious reputation as an anti-religious free thinker, I have always loved The Selfish Giant, but marveled at the Christian tones of the story.  It is wonderful, and in the early 70s there was an animated movie (originally a 10 minute short, turned into a 30 minute TV special, which I must have watched as a kid about a zillion times).  Here is a version from youtube.  Definitely worth the 30 minutes of your time, but there is little to wargame here, and even less to do with elves.


For those who are interested in such things, there is a nice musical version (with some really nice fantasy illustrations accompanying it) that has been composed by Dan Goeller, information is available at http://www.selfishgiantmusic.com/.  Okay, back to elves, and Stomp!

Stomp! was done by Chaosium in the 1970s.  That was their hayday of involvement in Runequest (second edition is still one of the best that was ever done, or so the opinion of Gaming with Chuck staff will attest).  In Runequest, at least in classic Runequest (as it SHOULD be played), the action takes place in the fantasy world of Glorantha.  The elves of that world are called the Aldryami, and are actually sort of vegetable people.  Don't push this too far - they don't have leaves (I don't think - I've never seen one without reasonable clothing on).  But they are extremely closely related to trees, the different subspecies being related to different types of trees.  It is rumored that certain tribes of Glorantha trolls will eat Elves, and still consider themselves to be vegetarian.

Runequest Elf
Stomp! as a game, featured one large and powerful unit (the Giant) vs. a number of smaller annoying but easily dispatched units (the Elves).  This was done in a number of other games, most notably OGRE - a favorite here at Gaming with Chuck.  Similar games where the large indestructible unit was not IN the game, but was rather the setting OF the game included the space games Annihilator and Berserker!

The first of these two, Annihilator, was about a giant robotic starship that was bent on destruction.  The interior of the ship was protected by security systems and robots and so forth, and the invading player had to deal with those in order to deactivate the Annihilator and win the game.  It was a Metagaming Microgame (as was OGRE), but this time it was part of a two pack, along with a game about religous war called One World. Fun game, but no elves.

The second of the two mentioned, Berserker, was about giant robot death machines left over from an ancient galactic struggle, and they are attempting to destroy planets and life.  Based on the FANTASTIC stories by Fred Saberhagen.  The game was from Mayfair (long before they heard of the little words "Settlers of Catan"), and it was a lot of fun.  Not a great game (kind of a dog), but fun to fool around with, especially if you like the stories.  Still, no elves, but the Berserker fulfills the role of Giant nicely.

One more title that should be mentioned where the players on one side are attacking a large, tough to beat foe on the other side, is Snit's Revenge!  Nothing at all about Elves here, but it is about a band of small, easily defeated critters (the Snits) who decide that they have had enough of being smashed by the Bolotumus - actually there are several Bolotomi, lurking about on the beach, and when the Snits get the URGE!!! to run up on the beach, and stick their snotch in a snandergrab, in order to breed - the Bolotomi think it is great fun to smash them - the original game, published in Dragon Magazine was about that part of this bizarre ecology, and was titled (appropriately) Snit Smashing!  In the follow on, the Snits have had enough, and they decide to invade the body of one of the Bolotomi - running into various orafices on the Bolotomus body, and then proceeding to try and kick the life out of the Bolotomus by destroying his internal organs and the thingies (technical term from the game) that swim around and make them work.  Wonderful, fantastic game.  Best wargame ever (probably not). But it is about a lot of small units (the Snits) taking on a large and unstoppable foe (the Bolotomus) - but still, no elves.
The board of the 1978 version of Snit's Revenge, showing the inside of a Bolotomus. No elves.

Some images from the Snit's Revenge rulebook are worth sharing here - the comic back story by the wonderful genius mind of Tom Wham (who illustrated and wrote the game - and a bunch of other wonderful games, for TSR, notably Dragon Magazine).



The predecessor - Snit Smashing - was originally published in Dragon Magazine, vol 2 number 4 (1977).  It was followed in the next issue by Snit's Revenge (vol 2 number 5), which then got a board game treatment a year later (1978) - which is the edition I bought (featuring a slip cover, that velcroed together, pictured above - and nice glossy cardboard snits, runengettims, makums, snorgs and all the usual stuff from a wargame), and still own.  There were two other editions - a large Monopoly sized boxed set in 1980 (bleah) and then a Steve Jackson Games reprint in 2004, that included both titles and some more.  No elves in any edition, however.

War of the Ring from SPI.  Finally a game with Real Elves?

Speaking of that era in gaming, a title that did feature Elves was the SPI wargame, the War of the Ring, published in 1977.  This was a great game (a GREAT game) that featured two levels of play.  Both took place on the iconic map of Middle Earth that corresponds to the one by Professor Tolkien in his fantastic trilogy, The Lord of the Rings.  The first version of the game, was a bunch of characters on both sides - the 9 members of the fellowship on the good side, and the 9 nazgul on the bad side.  The Fellowship characters were trying to get the ring to Mount Doom for destruction, and the nazgul were trying to capture it to deliver it to old Sauron.  The second version of the game included all of that, but also going on on the same map was the massive war of the ring -with the armies of orcs, half orcs, snaga orcs, trolls, uruk hai orcs, olog hai trolls, monsters, and other fun stuff on the side of Sauron (I still remember the MASSIVE combat factors of the Olog Hai trolls and the Uruk Hai orcs).  On the good side, there are the characters already mentioned, and a bunch of other characters (Eowyn, Treebeard, etc), as well as armies of Men, Elves, Dwarves and if I recall, even a Shire military unit (the shire moot - the sheriff and a bunch of armed hooligan hobbits, on fat ponies and looking for trouble).  The game was wonderful.  I have no idea if the Fantasy Flight modern version (a different game, but the same massive scope and excellent production quality) is as good, it is on my wargaming bucket list.
The elves are Green, as they should be.

The original version of the SPI title came out as a typical SPI flat pack, which you could buy alone, or with two other titles (Gondor and Sauron - in the "Games of Middle Earth" set, it should have been a quad, but that would require a fourth title).  Then a bit later, as SPI was pushing into traditional retail outlets like book stores and toy stores, they cut a deal with Ralph Bakshi (responsible for the Lord of the Rings animated movie) to use some of his art to market a boxed bookshelf version of just the main game.  This version came with a mounted color board, and was the version I owned and played lovingly many times.
Finally, a game with Elves in it.
Each of the characters had a card that detailed their abilities and combat (and magic) statistics.  Here is Legolas (an actual elf).
Legolas Greenleaf
Notice, this is an actual elf.  From a game.  The point of the article, after all.  Now, to turn to a modern rendition of the Tolkien saga, we compare this 1970s version from the wonderfully talented gaming artist, Tim Kirk, to the version portrayed in the Peter Jackson films.
Legolas Greenleaf
Put the hood up on that homey, and by jove - he looks the same!  Finally, an actual elf. And here is some actual elf music, featuring none other than the legendary Legolas Greenleaf singing. Real Elf Singing.


As mentioned, there were other titles in the Games of Middle Earth series, notably Gondor (about the Battle of the Pelennor Fields - few elves participating, so we will ignore this important battle for now), and Sauron.  This second one, Sauron, is about the battle in front of the Gates of Mordor, on the battle plain of Dagorlad. This was the Battle of the Dagorlad Plains which would precede the 7 year Siege of Barad Dur (the fortress protecting the entrance to Mordor).  It featured an army of Men (including Isildur) and Elves (Elrond, er, Agent Smith, was supposedly there, but it doesn't list it on the stats of his Topps baseball card - you'd think that a big event like the Siege of Barad Dur would be listed on the guys baseball card) commanded by Gil Galad and Elendil - both killed. Their place was taken by Cirdan, Elrond, . The battle plain would later become a marsh (the haunted marshes where Gollum and Frodo have so much fun together during the Trilogy).  The gaming treatment of the battle by SPI featured a number of counters for different units, here is a picture of the action.  Notice the number of Real Elves pictured here, as well as Isildur, riding up the road to the gates, to chop off someone's finger.
Disruption markers based on big magic from Sauron.  Not enough for the big guy, Isildur is coming.
Now compare that to the version from the Peter Jackson movies...

Elves on the left (blue counters in the SPI game, alongside dwarves and men), and orcs on the right (red counters in the SPI game).  A good match.  Once again, Real Elves.

Notice that all of these SPI titles were preceded by a Magazine game, on the Siege of Barad Dur - in Jagdpanther Magazine, back in 1975.  Here is an image of the original components -

Note: Not real elves.


That wraps up this edition of Theremin Thursdays.  This was a fun topic, and one that could go on forever and ever.  The one area I wanted to touch on, but did not, were the great Elf games (Elfenland, Elfenroads) by Alan Moon.  I particularly like King of the Elves - a travel game, much like his Ticket to Ride, but played differently and not with trains, and not with set collection, and with elves and with troll porters and interesting stuff like the wind powered Elf cycle.



On second thought, it is nothing like Ticket to Ride, but I like both, and King of the Elves has real elves in it.  Ticket to Ride - not so much.  Except maybe on the cover art of Ticket To Ride: Nordic Countries. For a Ticket to Ride elf, see here:
One last time - A real elf.
Finally, to end this, I will offer up one last piece of Elf music - from an independent fellow named Hermey.

And remember, that is Real Elf Music too.  And as much as you might not like the idea of Hermey being an elf (also recall he is a Dentist), I will present that it is much more real than this (see below) ever should have been.  Sorry, Wendy and Richard - I loved the stories, but I never thought they were elves.


Thursday, February 7, 2013

Cold War Wargaming - Theremin Thursdays


It has been a while since I got to write about Gaming and Music. Today's topic is the Cold War. Specifically, the Soviet Union, and military actions in the cold war.

First, as a great library of song titles from the Cold War, I could do no better than the list already at the "In the 80s" website. They list just about everything, and give a brief description about what makes the song a Cold Wars song.

For my musical contribution today, however, I would like to point to a great little piece from the movie "The Hunt for Red October". The movie, by the way, is an excellent Cold War tale, based on the terrific novel by Tom Clancey. In brief it is about a Submarine Captain (Captain Marko Ramius, the Vilnius Schoolmaster) in the Soviet Navy that wants to defect, and the CIA analyst (hero Jack Ryan) who figures it out, and then has to convince the US/NATO side to allow the Soviet Captain the leeway to try it. Good stuff, very tense, and lots of background material about the political and military situation of the cold war. The fact that the Soviet Captain is played by Sean Connery.


The musical piece, from the soundtrack of the movie, is "The Hymn of the Red October", which is track 5 on the soundtrack.



The soundtrack is credited to Basil Poledouris (a favorite here at Gaming with Chuck HQ).  He was mentioned, prominently, in an earlier Theremin Thursdays article, for his fine work on the Conan the Barbarian movie.

The song "Hymn of the Red October" was made up for the movie, but it certainly sounds like a lot of Soviet martial music.  A lot of that music is very, very good - for military music.  Readers take notice: my admiration of the music, in no way extends to admiration for any of the horrors and atrocities committed during the Soviet era.  Much of the history of that state fascinates, but it also detests.

Another example of some fine (real world) Soviet era military music is the song "Invincible and Legendary - Glory to the Soviet Army" - here is a link to a version that I think is by the Red Army Choir.



For anyone interested, there is a LOT of music from the former Soviet Union, as well as pop music from both sides of the Iron Curtain, that detail the mood and feelings of the Cold War. One that I have to mention, because I was such a fan at the time, is from the German performer Gabriele Susanne Kerner, performed in the group called Nena.


There was a strong anti-military and anti-cold war, and even anti-NATO (and anti-US) movement in central Europe in the 80s. Politically one of the chief proponents was the Greens Party in West Germany (Sonstige Politische Vereinigung, Die Grünen).  They are even mentioned as setting the stage for the events in the cold war movie, "Red Dawn".  In that setting - with an environmentalist party appealing to the young, and also an anti war movement - songs like 99 luftballons were popular.  Here is a link to the song. (by the way, Nena did an English version of the song.  It doesn't work as well, in my opinion).


I recall at the time this came out, I was a college student at Christopher Newport College, in Newport News Virginia.  I was also a very active gamer at Campaign Headquarters in Hampton, Virginia (later moved to Newport News).  At the time, one of my chief interests was Cold War land actions.  This included a lot of the regional conflicts between super-power backed client states.  This included some of the brush wars in Africa; potential regional power conflicts, like India vs. Pakistan; and of course all the Middle East conflicts featuring Israel vs. a cast of thousands.  All of these had implications for the Cold War, and I think my fascination with the military and political situation was my response to the horrible situation of being 2 minutes from midnight on the Nuclear clock.  It was an interesting time.

As far as wargaming goes, I was playing with several different miniatures rule sets, mainly home brew and the games for Modern conflict from Wargames Research Group.  In 1988, however, Tabletop Games released Challenger II - and that became our favorite rules to play.  Looking back, they are overly fiddly and detailed, at least by the fashions of today, and they have a overly complex and long turn sequence.  But at the time we loved it.  All of us were fascinated with everything and anything about the military situation of the NATO and Warsaw Pact forces, so we were steeped deep in technical details, doctrine details, reports of regional conflicts, and specs on new equipment that was spotted and reported on in Jane's Defense Weekly.  Because of that, we THRIVED on the detail of the game.


The rules were backed up by a series of publications from Tabletop Games that dealt with specifications on all the equipment from all the world's armies, as well as new and speculative equipment descriptions.  These came out in Army List books, Digests, and Supplements.  I still have some of these, they are incredible sources of detailed information.  The Army List books have all sorts of ORBAT information on the different formations of the different branches and deployment configurations of the world's military organizations.  The Digests (which describe equipment) gave detailed shopping lists of all the pertinent systems that are included on each vehicle platform, as well as information on the Infantry and Aircraft weapon systems in use.


There were times when we would dip back into the WRG rules, or play around with Homebrew rules. Of particular note were the many Warlords games ran by Dan Conley, using early precursors to his popular Quickfire rules. The Warlords games were set some time after the 4th world war, with local Warlords in the nuclear blasted wasteland assembling small armies of WW2 and Modern equipment, and going to battle with each other over ruined cities, military bases, and other sites of potential salvage value.  Lots of fun.

Fast forward to today.  As I mentioned, the older rules are definitely not in the style that many gamers prefer today.  One set of rules that really captures a modern feel - meaning that it is not too detailed, not too chart heavy, has an innovative and fun way to play and control turn sequencing and C2 (command and control), but gives a rewarding game with good results in spite of detail being abstracted away - is the set of rules called Cold War Commander.  They are by Peter Jones, and published by his company Specialist Military Publishing.

At the time of my writing this, I think that SMP are sold out of physical copies of the book, but you can order a PDF from them, or order a physical copy printed by Lulu. The rules are great, and are a real pleasure to play, and they are also self contained - they include everything you need to know in order to play conflicts from the 1950s on up through tomorrow - with loads and loads of army lists.  All of the regional conflicts that we watched and were interested in during the 60s, 70s, 80s, etc are all covered, as well as extensive coverage of all the "potential" participants in a WWIII scenario that could have happened during the Cold War.  A nice review of the rules, and contents, is on Youtube by TheTableTopGamer - a nice 19 year old wargamer from the UK.

I have several miniature armies for this era, that are usable with the Cold War Commander rules.  I try to collect them in pairs, so I have some Israeli and generic Arabs (that could be Syrians, Egyptians, etc).  For those conflicts I really favor 1967 and 1973.  I have some second and third tier NATO equipment, and an equivalent set of Warsaw Pact equipment.  This allows me to do fun things like Poland vs. Belgium in 1989, and so on.

The key feature of the game is that there is a dice and decision driven Command and Control structure.  Your army will feature a hierarchy of commanders of different elements, and each has a command value, representing a number from 2 to 12.  A very good commander would be rated a 9 or 10.  Players will identify a commander, roll 2d6, and if successful be able to issue orders to units under control of that commander.  Orders are basically move, or shoot, or move AND shoot. If you pass your test, then after your order is carried out, you can roll to do it again, but with a negative dice modifier.  When you first miss your dice test, then that commander is over for the turn.

There is a lot more to the rules, but for me that is the heart of the game.  It is very similar to the sister publications from SMP - Blitzkrieg Commander (covering WW2), and Future War Commander (covering a wide variety of Science Fiction settings).  The command and control rules in all of these are very similar to, and are rumored to be borrowed from (by Peter Jones, and with permission and blessing) the Warmaster series of Fantasy and Historical (Ancients and Medievals) rules by Rick Priestley.


Some of Rick's more recent efforts (such as Blackpowder for battles from 1700-1900; and others, such as Hail Caesar also from Warlord Games) have a modified version of the same structure.  In this modern version, you make one dice toss for your commander, and depending on how well it is passed, that determines (ahead of time) how many actions the command will have.  Very useful.  Takes out some of the guessworks,

So, all told, this is a very nice family of wargames.  In the words of the Vilnius Schoolmaster (Captain Marko Ramius), "Shplendid".