Showing posts with label crucis margin. Show all posts
Showing posts with label crucis margin. Show all posts
Friday, August 2, 2013
Writeup on Sphere Fenix - First posting on new Traveller Blog
The first of the new posts over at The Etzina Passage has been posted, this is an introduction to the stellar nation that the Etzina Passage is within - Sphere Fenix. A little bit has been written about the history, and the government.
Labels:
crucis margin,
roleplaying,
science fiction,
traveller
Saturday, July 20, 2013
Traveller Tuesdays - Planetary Map for Nibok (Ark/0302)
[It's not Tuesday, but still - some Traveller material from my ongoing development of the 10 systems in the Etzina Passage]
Quoted from the original posting on the Nibok System, we know this about the main world:
Nibok itself is a small world, the surface is reasonably diverse, with spread out mountains following the edges of the planet plates. There are three major seas, and the population (100 million) is located mostly in the cities surrounding the seas. The three seas are the Calmly Sea, the Serene Sea, and finally the Placid Sea. The various cities are all controlled by a centrally controlled bureaucracy. Appointments are by technical examination, and the senior organizing council are chosen by retired workers by bi-annual lot. The main city, Choden (population 30 million), is home to the organizing council. The main starport is an island in the middle of the Serene Sea, and is connected to a number of the surrounding population centers by a network of public high-speed tube trains. The groups of cities around each of the three seas are all also so connected.Taking a look at the map, we can see the three seas, and some other details. Each hex here is 96km across. The population, as you can see, is highly concentrated in 9 cities representing 76 million of the total planetary population (100 million). The remaining population is located in much smaller settlements, and approximately 10 million represent a demographic that has decided to inhabit the lands in and around the central forests just south of the Glynn Jungle. This population are called the Harp Climbers. These make their home in tree houses, in the towering multi-trunked Harp trees common to the region. A Harp tree is a lot like a banyan tree from Earth, except that Harp trees can have trunks that each perhaps 20-25 feet in diameter, and the tree itself is massive, towering almost to the heights of a Giant Redwood from Earth. The canopy of a single Harp tree can be hundreds of meters across, and multiple families are likely to have complex structures built in the extensive branch and trunk structures of one of these giants.
First, there are a number of major geographical features that are named. These include:
- The Calmly Sea - with the polar ice flows at the northern tip, and the hilly Knotly rainforests at the southern tip. Location of the Northern Fold of Cities.
- The Serene Sea, with Losel Island at the center, home to Losel Downport (the main starport of the world). Location of the Central Fold of Cities.
- Viron Mountains - home to many mining ventures by various corporations.
- Treacle Mountains - many toxic vents from the geothermic activity throughout this volatile border between planetary plates keep much life from this area.
- Glynn Jungle - a pre-sentient race of reptilian bipeds occupy much of this jungle. To the immediate south, as the land dries out, and the vegetation becomes less dense, the giant Harp trees are home to the Harp Climber tribes of humans.
- Sobear Mountains - Unlike the Treacle Mountains in the northern hemisphere, these towering peaks are home to a wide variety of different types of life. Very popular as a hunting destination, for leisure.
- Fannon Jungle - Curious ruins (pre-human) are located here.
- The Placid Sea - Main source of foodstuffs for the 100 million inhabitants of Nibok. Location of the Southern Fold of Cities.
- Dorji City (5 million)
- Losel Downport
- Choden City (30 million) - Seat of the planetary government (the Shrove Council)
- Sonam (3 million)
- Sangay (20 million) - Built around Sird Temple, seat of the Zen-Sird Religion
- Kencho (8 million)
- Dawa Port (3 million)
- Chencho (2 million)
- Sherig City (3 million)
- Lopen (4 million)
Labels:
crucis margin,
maps,
roleplaying,
science fiction,
traveller
Tuesday, June 18, 2013
Traveller Tuesdays - Planets of the Etzina Passage
Following after the writeup on Etzina (Ark/0401), the next few planets to be written up in Sphere Fenix, include Nibok (Ark/0302), the frontier world (with its scout base and Marlan Primate embassy) at Baiti (Ark/0202), the farming world of Uaboe (Ark/0601), and airless mining moon of Ewa (Ark/0701).
Here is a map of the space within 6 parsecs of Etzina. This map has been generated by the Traveller Map website located here.
If just a few other worlds are added - the rich world of Anetan (Ark/0204); the mystic ruins of Nauru (Ark/0206), the famous gardens of Gali (Ark/0306), the naval base at Buada (Ark/0505), and the waterworld of Abricot (Ark/0704) - then the whole Etzina Passage (the nickname for the highly travelled circular shipping round that passes through all of the above listed worlds) would be included.
Nibok 0302 C354888-B 110 Sx
UWP: | C354888-B | Location: | Crucis Margin/0302 | System: | Nibok |
---|---|---|---|---|---|
Starport: | C | Routine Starport (Shipyard: None; Repair: Major; Fuel: Unrefined) | |||
Planetary Size: | 3 | Small (e.g. Mercury) (4,000-5,599km) | |||
Atmosphere: | 5 | Thin | |||
Hydrosphere: | 4 | Wet World (35 - 44% water) | |||
Population: | 8 | 100,000,000 | |||
Government: | 8 | Civil Service Bureaucracy. (Government by agencies employing individuals selected for their expertise) | |||
Law Level: | 8 | High Law (Blade Weapons Controlled) | |||
Tech Level: | B | Average Interstellar Community | |||
Base(s): | None | ||||
Zone: | Green: Unrestricted | ||||
# of Planetoid Belts: | 1 | # of Gas Giants: | 0 |
![]() |
Choden City, on the low gravity world of Nibok |
Baiti 0202 B475436-C S Ni 620 Sx
UWP: | B475436-C | Location: | Crucis Margin/0202 | System: | Baiti |
---|---|---|---|---|---|
Starport: | B | Good Starport (Shipyard: Spacecraft; Repair: Overhaul; Fuel: Refined) | |||
Planetary Size: | 4 | Small (e.g. Mars) (5,600-7,199km) | |||
Atmosphere: | 7 | Standard (tainted) | |||
Hydrosphere: | 5 | Wet World (45 - 54% water) | |||
Population: | 4 | 60,000 | |||
Government: | 3 | Self-Perpetuatlng Oligarchy. (Government by a restricted minority, with little or no input from the masses) | |||
Law Level: | 6 | Moderate Law (All firearms except Shotguns) | |||
Tech Level: | C | Average Interstellar Community | |||
Base(s): | None | ||||
Zone: | Green: Unrestricted | ||||
# of Planetoid Belts: | 2 | # of Gas Giants: | 0 |
![]() |
Marlan Primate Embassy, Kreft Outpost in the distance, on planet Baiti |
Uaboe 0601 C965669-A Ag 110 Sx
UWP: | A965669-A | Location: | Crucis Margin/0601 | System: | Uaboe |
---|---|---|---|---|---|
Starport: | A | Excellent Starport (Shipyard: Starships; Repair: Overhaul; Fuel: Refined) | |||
Planetary Size: | 9 | Large (13,600-15,199km) | |||
Atmosphere: | 6 | Standard | |||
Hydrosphere: | 5 | Wet World (45 - 54% water) | |||
Population: | 6 | 1,000,000 | |||
Government: | 6 | Captive Government/Colony. (Government by a leadership answerable to an outside group, a colony or conquered area.) | |||
Law Level: | 9 | High Law (No weapons outside home) | |||
Tech Level: | A | Early Interstellar Community | |||
Base(s): | None | ||||
Zone: | Green: Unrestricted | ||||
# of Planetoid Belts: | 1 | # of Gas Giants: | 0 |
![]() |
Troga City - Home of the Ewa Administrators who run Uaboe as a productive agricultural colony |
Ewa 0702 A200789-D Va 103 Sx
UWP: | A200689-D | Location: | Crucis Margin/0702 | System: | Ewa |
---|---|---|---|---|---|
Starport: | A | Excellent Starport (Shipyard: Starships; Repair: Overhaul; Fuel: Refined) | |||
Planetary Size: | 2 | Small (e.g. Luna) (2,400-3,999km) | |||
Atmosphere: | 0 | Vacuum | |||
Hydrosphere: | 0 | Desert World (0 - 4% water) | |||
Population: | 6 | 8,000,000 | |||
Government: | 8 | Civil Service Bureaucracy. (Government by agencies employing individuals selected for their expertise) | |||
Law Level: | 9 | High Law (No weapons outside home) | |||
Tech Level: | D | Above Average Interstellar Community | |||
Base(s): | None | ||||
Zone: | Green: Unrestricted | ||||
# of Planetoid Belts: | 0 | # of Gas Giants: | 3 |
![]() |
Korium Mines on the airless desert world of Ewa |
Anetan 0204 C663759-B Ri 603 Sx
UWP: | C663759-9 | Location: | Crucis Margin/0204 | System: | Anetan |
---|---|---|---|---|---|
Starport: | C | Routine Starport (Shipyard: None; Repair: Major; Fuel: Unrefined) | |||
Planetary Size: | 6 | Medium (8,800-10,399km) | |||
Atmosphere: | 6 | Standard | |||
Hydrosphere: | 3 | Wet World (25 - 34% water) | |||
Population: | 7 | 90,000,000 | |||
Government: | 5 | Feudal Technocracy. (Government by specific individuals for those who agree to be ruled Relationships are based on the performance of technical activities which are mutually beneficial) | |||
Law Level: | 9 | High Law (No weapons outside home) | |||
Tech Level: | B | Average Interstellar | |||
Base(s): | None | ||||
Zone: | Green: Unrestricted | ||||
# of Planetoid Belts: | 0 | # of Gas Giants: | 3 |
![]() |
Harbor of Light, on the rich moon of Anetan |
Nauru 0206 C499454-A Ni 200 Sx
UWP: | C499454-A | Location: | Crucis Margin/0206 | System: | Nauru |
---|---|---|---|---|---|
Starport: | C | Routine Starport (Shipyard: None; Repair: Major; Fuel: Unrefined) | |||
Planetary Size: | 4 | Small (e.g. Mars) (5,600-7,199km) | |||
Atmosphere: | 9 | Dense (tainted) | |||
Hydrosphere: | 9 | Wet World (85 - 94% water) | |||
Population: | 4 | 50,000 | |||
Government: | 5 | Feudal Technocracy. (Government by specific individuals for those who agree to be ruled Relationships are based on the performance of technical activities which are mutually beneficial) | |||
Law Level: | 4 | Moderate Law (Light Assault Weapons) | |||
Tech Level: | A | Early Interstellar Community | |||
Base(s): | None | ||||
Zone: | Green: Unrestricted | ||||
# of Planetoid Belts: | 0 | # of Gas Giants: | 0 |
![]() |
Alien ruins of Vosht - in the Folder Jungle on Nauru |
Gali 0306 D797543-9 Ag 703 Sx
UWP: | D797587-9 | Location: | Crucis Margin/0306 | System: | Gali |
---|---|---|---|---|---|
Starport: | D | Poor Starport (Shipyard: None; Repair: Minor; Fuel: Unrefined) | |||
Planetary Size: | 7 | Medium (10,400-11,999km) | |||
Atmosphere: | 9 | Dense (tainted) | |||
Hydrosphere: | 7 | Wet World (65 - 74% water) | |||
Population: | 5 | 600,000 | |||
Government: | 8 | Civil Service Bureaucracy. (Government by agencies employing individuals selected for their expertise) | |||
Law Level: | 7 | Moderate Law (Shotguns) | |||
Tech Level: | 9 | circa 2100+ AD | |||
Base(s): | None | ||||
Zone: | Green: Unrestricted | ||||
# of Planetoid Belts: | 0 | # of Gas Giants: | 3 |
![]() |
Incredibly lush grain fields on the moon of Gali |
Buada 0505 B232411-E N Ni Po 110 Sx
UWP: | B232411-B | Location: | Crucis Margin/0505 | System: | Buada |
---|---|---|---|---|---|
Starport: | B | Good Starport (Shipyard: Spacecraft; Repair: Overhaul; Fuel: Refined) | |||
Planetary Size: | 2 | Small (e.g. Luna) (2,400-3,999km) | |||
Atmosphere: | 3 | Vacuum (very thin) | |||
Hydrosphere: | 2 | Dry World (15 - 24% water) | |||
Population: | 4 | 10,000 | |||
Government: | 1 | Company/Corporation. (Government by a company managerial elite, citizens are company employees) | |||
Law Level: | 1 | Low Law (Body Pistols, Explosives, poision gas) | |||
Tech Level: | B | Average Interstellar Community | |||
Base(s): | N | Naval Base (Sphere Fenix) | |||
Zone: | Green: Unrestricted | ||||
# of Planetoid Belts: | 1 | # of Gas Giants: | 0 |
![]() |
Handai Naval Base downport, on the moon Buada, operated for the Sphere Navy by Red Flag Corporation |
Abricot 0704 A97A899-E Wa 700 Sx
UWP: | A97A899-C | Location: | Crucis Margin/0704 | System: | Abricot |
---|---|---|---|---|---|
Starport: | A | Excellent Starport (Shipyard: Starships; Repair: Overhaul; Fuel: Refined) | |||
Planetary Size: | 9 | Large (13,600-15,199km) | |||
Atmosphere: | 7 | Standard (tainted) | |||
Hydrosphere: | A | Water World (95 - 100% water) | |||
Population: | 8 | 700,000,000 | |||
Government: | 9 | Impersonal Bureaucracy. (Government by agencies which are insulated from the governed) | |||
Law Level: | 9 | High Law (No weapons outside home) | |||
Tech Level: | C | Average Interstellar Community | |||
Base(s): | None | ||||
Zone: | Green: Unrestricted | ||||
# of Planetoid Belts: | 0 | # of Gas Giants: | 0 |
![]() |
Sondor City - Underwater capitol of Abricot |
Special thanks to Joffre Horlor and his UWP decoder, for the tables of UWP data above. His tool is located here.
Image sources:
Choden City
Kreft Outpost
Gali grain fields
Korium Mines
Harbor of Light
Troga City
Handai Naval Base
Sondor City
Labels:
crucis margin,
roleplaying,
science fiction,
traveller
Wednesday, October 31, 2012
Traveller Tuesdays - Crucis Margin
In deciding to concentrate these postings on the Crucis Margin sector, a little bit of overview might be useful, for anyone interested in following along.
The publication of the Crucis Margin sector has a little bit of a history to it. It was written by Dave Sering, and originally published by Judges Guild, as part of their licensed Gateway Quadrant. They licensed, from GDW, the rights to develop a quadrant of four sectors (Ley Sector, Crucis Margin, Glimmerdrift Reaches, and Marantha-Alkahest). These were published, along with nearly 2 dozen other products (mostly adventures) set in these sectors. You can get a pdf of the original product from RPGnow.
Then along came Joe Fugate from Digest Group. He created a computer generated listing of all the sectors in the GDW Traveller Universe's known space. Some years earlier, the Judges Guild license had expired. Many GMs still considered the JG data to be "canonical" (and it still is, in My Traveller Universe - MTU). But while Joe preserved the data from Ley Sector and Marantha-Alkahest (which has been renamed the Gateway sector), he changed the data for Crucis Margin and the Glimmerdrift Reaches. One of the things about this that has always bothered me, was that the political entities in the JG products matched the borders that were drawn in the Keith Brothers supplied map of known space from the original Library Data supplements for classic traveller. If you look at the website Traveller Maps, you can see at the low resolution map of known space, those original political entities. But if you zoom in on the detailed view of Crucis Margin and Glimmerdrift Reaches, you see that it was totally changed by Fugate's work. It is a pity that it became the "canonical" version, copyrighted by both Digest Group and GDW.
Fast forward.... A few years back, there was a D20 version of Traveller published. I ran it for a while - it was okay, I just didn't love the D20 system well enough to give up the traditional Traveller system. Anyway, the publisher put out a great book on the Gateway sectors - but it was based on the changes that Joe made. The product, called Gateway to Destiny, is nevertheless quite impressive. So while it is a fantastic supplement, and has all sorts of great data in it, it does not preserve the original Judges Guild data on Crucis Margin.
Enough with the publishing history. This is the beginning of a new weekly column for Gaming with Chuck. Presenting and expanding on the original Judges Guild information is where this column is headed. I plan to release a variety of data, in weekly dumps, on the Crucis Margin sector.
There are some web sites that deal with the Judges Guild version of the Crucis Margin sector. Most inspiringly, is Jeff Rients' Gateway Quadrant wiki. Lots of articles and "library data" on the worlds, polities, races and so on in the Quadrant, including all of Crucis Margin.
The Zho Base website has a really nice sector data presentation.
Finally, Joffre Horlor in New Zealand has an equally impressive presentation of the data for the sector.
All of this is a presentation variation (and a modernization of the maps, especially in the case of Joffre's website) of the material that first came in the guidebook from the Judge's Guild product. Along with the guidebook, that product also came with a poster sized map of the sector. I still have mine *somewhere* but not sure where. Still, the many digital versions of the data that are available today are fine with me.
The first place to begin is the spinward-coreward quadrant of the Sector (for an intro to galactic directions, see this article). This contains four subsectors, the two most coreward are Ark, and Negoiul. The two immediately rimward of them are Mandin and Olsztyn. Of these, we will present Ark first.
Here is a listing of the 27 worlds that make up the Ark Subsector.
This is a typical subsector listing, presenting the Name of the planet first. The next column (four digit number) is the Hexagon number on the sector map. The next column is the very important Universal World Profile (UWP), which lists, in order:
Starport type
Planetary Size
Atmosphere
Hydrosphere
Population
Government
Law Level
Tech Level
A nice article describing the UWP, along with links to definitions for each of these statistics, can be found at the Traveller Wiki.
The next column lists whether a Scout base (S), Naval base (N), or Both (2) is present. Following that are trade codes, important for trade.
Next up is the three digit code describing some world specifics. The first digit is the Population multiplier. The UWP Population code gives the base 10 value for the population (for instance Genk/0807 has a population code of 9 - which means 10 to the 9th power. It's population multiplier is 7, which means that the population of the Genk/0807 system is approximately 7 x 109 or 7,000,000,000 (seven billion) people, throughout the system. The second digit is the number of Asteroid or Planetoid belts in the system. The third digit is the number of Gas Giants in the system (very important, for frontier refueling).
Genk/0807 is slightly smaller than Earth, with a size code of 6 representing a mainworld planetary diameter in the range of 8,800-10,399 km (which, assuming a standard Earth-like density, suggests a slightly lower gravity).
The atmospheric code of 6 indicates a Standard, human breathable atmosphere (no specific taints or pollutants on a broad basis).
The hydrosphere has a code of A, or 95%+ of the surface of the mainworld being covered by water.
Further examination shows that there is a Tech Level of B, which is "Average Stellar" - meaning a society and economic base that is quite comfortable not only with space technology, but with starships and stardrives. It is quite probably that there are all sorts of bases and colonies spread throughout the Genk/0807 system.
From looking at their UWP code for Government, we see that it is a type 6, which represents a captive (or colonial) government. It would be up to the Referee to determine the story behind this government, but a reasonable glance at the subsector reveals that Genk/0807 is near Malini/0709. They are both planets in the interstellar government of Sphere Fenix. It is likely that Malini (or one of the government bureau on Malini) has conquered Genk, and treats it as a colony, or some sort of captive client world. That Malini only has a population of 1 billion, and Genk has 7 billions is interesting. Malini is also a water world, same tech level (B), but a better Starport, indicating a better starship manufacturing and support facility. That Malini has a government that is a civil-service bureaucracy makes the possibility very interesting.
Finally, looking at the Law Level for Genk (a 9) it is quite a strict, and harshly controlled society. Perhaps a Prison planet? But it does have the same Law Level, for instance, as Malini - which is being considered as the patron world for Genk.
The final column gives the political affiliation. Most of the planets in the Ark subsector are in Sphere Fenix, but some of the planets are unaffiliated. From the original Judges Guild write up, we know this about Sphere Fenix -
Writeups like these on the worlds of Ark will follow, at least the interesting worlds. Along with it, I intend to publish details on Patrons, Ships, Locations and Missions. Hopefully it will be fun.
The publication of the Crucis Margin sector has a little bit of a history to it. It was written by Dave Sering, and originally published by Judges Guild, as part of their licensed Gateway Quadrant. They licensed, from GDW, the rights to develop a quadrant of four sectors (Ley Sector, Crucis Margin, Glimmerdrift Reaches, and Marantha-Alkahest). These were published, along with nearly 2 dozen other products (mostly adventures) set in these sectors. You can get a pdf of the original product from RPGnow.
Then along came Joe Fugate from Digest Group. He created a computer generated listing of all the sectors in the GDW Traveller Universe's known space. Some years earlier, the Judges Guild license had expired. Many GMs still considered the JG data to be "canonical" (and it still is, in My Traveller Universe - MTU). But while Joe preserved the data from Ley Sector and Marantha-Alkahest (which has been renamed the Gateway sector), he changed the data for Crucis Margin and the Glimmerdrift Reaches. One of the things about this that has always bothered me, was that the political entities in the JG products matched the borders that were drawn in the Keith Brothers supplied map of known space from the original Library Data supplements for classic traveller. If you look at the website Traveller Maps, you can see at the low resolution map of known space, those original political entities. But if you zoom in on the detailed view of Crucis Margin and Glimmerdrift Reaches, you see that it was totally changed by Fugate's work. It is a pity that it became the "canonical" version, copyrighted by both Digest Group and GDW.
Fast forward.... A few years back, there was a D20 version of Traveller published. I ran it for a while - it was okay, I just didn't love the D20 system well enough to give up the traditional Traveller system. Anyway, the publisher put out a great book on the Gateway sectors - but it was based on the changes that Joe made. The product, called Gateway to Destiny, is nevertheless quite impressive. So while it is a fantastic supplement, and has all sorts of great data in it, it does not preserve the original Judges Guild data on Crucis Margin.
Enough with the publishing history. This is the beginning of a new weekly column for Gaming with Chuck. Presenting and expanding on the original Judges Guild information is where this column is headed. I plan to release a variety of data, in weekly dumps, on the Crucis Margin sector.
There are some web sites that deal with the Judges Guild version of the Crucis Margin sector. Most inspiringly, is Jeff Rients' Gateway Quadrant wiki. Lots of articles and "library data" on the worlds, polities, races and so on in the Quadrant, including all of Crucis Margin.
The Zho Base website has a really nice sector data presentation.
Finally, Joffre Horlor in New Zealand has an equally impressive presentation of the data for the sector.
All of this is a presentation variation (and a modernization of the maps, especially in the case of Joffre's website) of the material that first came in the guidebook from the Judge's Guild product. Along with the guidebook, that product also came with a poster sized map of the sector. I still have mine *somewhere* but not sure where. Still, the many digital versions of the data that are available today are fine with me.
The first place to begin is the spinward-coreward quadrant of the Sector (for an intro to galactic directions, see this article). This contains four subsectors, the two most coreward are Ark, and Negoiul. The two immediately rimward of them are Mandin and Olsztyn. Of these, we will present Ark first.
Here is a listing of the 27 worlds that make up the Ark Subsector.
Aiwo 0101 D685745-5 Ag 702 Na Boe 0103 B897896-A 101 Na Acier 0106 EAC4352-9 Ni 820 Na Yaren 0109 B4746B7-A Ag 310 Na Baiti 0202 B475436-C S Ni 620 Sx Anetan 0204 C663759-B Ri 603 Sx Nauru 0206 C499454-A Ni 200 Sx Masinloc 0209 D520313-A De 501 Na Nibok 0302 C354888-B 110 Sx Masyaf 0304 E756425-7 Ni 902 Sx Gali 0306 D797543-9 Ag 703 Sx Koniek 0308 C567782-D Ag Ri 100 Sx Etzina 0401 A454979-E N 110 Sx Nashchaug 0503 D000353-C As 914 Sx Buada 0505 B232411-E N Ni Po 110 Sx Tasmilma 0507 C768646-A Ag Ri 100 Sx Arket 0508 A886989-E N 120 Sx Vryheid 0510 C400310-D S Ro 605 Sx Uaboe 0601 C965669-A Ag 110 Sx f Martre 0606 C343689-B Ni Po 100 Sx Ewa 0702 A200789-D Va 103 Sx f Abricot 0704 A97A899-E Wa 700 Sx Babia 0707 E554173-8 Ni Po 800 Sx Malini 0709 B86A989-B Wa 110 Sx Aldrin 0804 E000453-A As 203 Sx Genk 0807 C66A969-B Wa 700 Sx Djebeha 0810 B400682-C Ro 115 Sx
This is a typical subsector listing, presenting the Name of the planet first. The next column (four digit number) is the Hexagon number on the sector map. The next column is the very important Universal World Profile (UWP), which lists, in order:
Starport type
Planetary Size
Atmosphere
Hydrosphere
Population
Government
Law Level
Tech Level
A nice article describing the UWP, along with links to definitions for each of these statistics, can be found at the Traveller Wiki.
The next column lists whether a Scout base (S), Naval base (N), or Both (2) is present. Following that are trade codes, important for trade.
Next up is the three digit code describing some world specifics. The first digit is the Population multiplier. The UWP Population code gives the base 10 value for the population (for instance Genk/0807 has a population code of 9 - which means 10 to the 9th power. It's population multiplier is 7, which means that the population of the Genk/0807 system is approximately 7 x 109 or 7,000,000,000 (seven billion) people, throughout the system. The second digit is the number of Asteroid or Planetoid belts in the system. The third digit is the number of Gas Giants in the system (very important, for frontier refueling).
Genk/0807 is slightly smaller than Earth, with a size code of 6 representing a mainworld planetary diameter in the range of 8,800-10,399 km (which, assuming a standard Earth-like density, suggests a slightly lower gravity).
The atmospheric code of 6 indicates a Standard, human breathable atmosphere (no specific taints or pollutants on a broad basis).
The hydrosphere has a code of A, or 95%+ of the surface of the mainworld being covered by water.
Further examination shows that there is a Tech Level of B, which is "Average Stellar" - meaning a society and economic base that is quite comfortable not only with space technology, but with starships and stardrives. It is quite probably that there are all sorts of bases and colonies spread throughout the Genk/0807 system.
From looking at their UWP code for Government, we see that it is a type 6, which represents a captive (or colonial) government. It would be up to the Referee to determine the story behind this government, but a reasonable glance at the subsector reveals that Genk/0807 is near Malini/0709. They are both planets in the interstellar government of Sphere Fenix. It is likely that Malini (or one of the government bureau on Malini) has conquered Genk, and treats it as a colony, or some sort of captive client world. That Malini only has a population of 1 billion, and Genk has 7 billions is interesting. Malini is also a water world, same tech level (B), but a better Starport, indicating a better starship manufacturing and support facility. That Malini has a government that is a civil-service bureaucracy makes the possibility very interesting.
Finally, looking at the Law Level for Genk (a 9) it is quite a strict, and harshly controlled society. Perhaps a Prison planet? But it does have the same Law Level, for instance, as Malini - which is being considered as the patron world for Genk.
The final column gives the political affiliation. Most of the planets in the Ark subsector are in Sphere Fenix, but some of the planets are unaffiliated. From the original Judges Guild write up, we know this about Sphere Fenix -
Sphere Fenix was original settled by a very diverse group of refugees from the collapsing First Imperium. During the Long Night, these fugitives flourished into a series of mini-states. About 500 Imperial dating, a series of small but bitter wars broke out. In 724, the three surviving states declared peace on each other and met to discuss unification. Though the precise details of governmental structure took over 28 years to develop, Sphere Fenix dates its birth from that meeting. Though internal unrest has occurred since, the overall prosperity has continued to increase. A mutual defense treaty was signed with Ramayan in the 8th century Imperial. Technical assistance is received from Imperium military services and Imperial security is rumored to have great influence. In spite of having fought in no major wars in centuries, military prowess is high and it has become traditional to serve a term or two as a mercenary in one of the surrounding sectors, especially the Marlan Primate.
Writeups like these on the worlds of Ark will follow, at least the interesting worlds. Along with it, I intend to publish details on Patrons, Ships, Locations and Missions. Hopefully it will be fun.
Labels:
ark,
crucis margin,
roleplaying,
science fiction,
sphere fenix,
traveller
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