Saturday, April 29, 2017

More on Arthur

I have found a nice blog, by Guy Halsall, on his wargaming activities. Dr. Halsall is an academic that makes a fine study of sixth century history, and starting back in the late 1990s he combined his history pursuits with his wargaming and published a series on King Arthur.  Much of the series found its way into Wargames Illustrated, all of it is on his blog.

Halsall goes on to complete a lengthy, and excellent (once he moves away from the touchy subject of Morris) series on both Arthur and the wargaming of Arthur inspired scenarios.  He has a nice introduction to campaigning, here giving a set of simple mapless rules (but with excellent scenario generator guidelines), and also a set of map based campaign (more detailed, naturally) rules. He discusses lists and rules (as I had done earlier here  but while I chose to compare lists against each other, he is comparing them to what he projects to be proper warfare for the period, based on his scholarly research).  In his discussion of rules, he gives kudos to Dan Mersey (Glutter of Ravens) and to Simon McDowall (Goths, Huns and Romans), both of which I highly regard.

In short, a great article series. Halsall's historical work is top drawer, and even his criticism of Morris is well placed (he takes down one of my favorites, John Morris, for writing history that is more of the "enjoyable narrative" rather than the "rigorous scholarship" type of work).  I am forced to agree with his criticism, even if I have a strong fondness for The Age of Arthur


For me, as a wargamer, I am perfectly fine with a strong narrative version of a potential historical Arthur.  It was not an especially literate time, so the lack of much literary evidence doesn't bother me - and an actual King Arthur is not necessary to me as much as a potential Arthur that is consistent with what we do know about the history. 

I find very appealing the notion of an Arthur-like figure in the sixth century keeping alive the spark of Romano-civilization against the inevitable sweep back into Germanic paganism.  And so it follows that I would want my wargaming to be based on that idea. It is my world view, and my sense of myth and legend of the West.

So, I will stick with Morris, and Arthur, warts and all.  And still enjoy the great work of Guy Halsall, as well.

 

Wednesday, April 26, 2017

Taking Stock - 15mm Collections pt. 6 - 19th Century

Wargaming topics and possible theaters of battle in the 19th century are extremely varied and provide for a lot of exciting gaming possibilities.  One of the most popular is of course the American Civil War.  But not for me, I have tended to avoid that conflict ( I had a collection in 25mm, but I only used them for imagi-nations gaming).

This period, from the perspective of military operations and wargaming potential, is fantastic.  It is the century that sees musketry evolve from a weapon of mass application (with little precision), into the dominant force on the battlefield (as we evolve from the age of muskets, to the age of rifles).  The introduction of the railroad and mass production also mean that armies and logistics are evolving, so that operational campaigns are very different.  Naval capability changes from being wind and muscle driven, to being steam driven - which means that imperial and global colonialism is not only possible, but commonplace (with the colonial wars that go along with it).


I will include in this listing a few armies from the very early (pre-WW1) 20th Century.

Mexican-American War
This is a big enough collection to put on a 6-8 player game. Maybe a thousand Mexican figures, and maybe eight hundred Americans and Texans.  All painted, recently rebased.

Mahdi Rebellion
This is a larger scale (in terms of larger scale battles) and more serious study of the two parts of the River War (as Churchill called it) than my 28mm TSATF collection ( which is, appropriately, for small scale skirmish engagements).  I have British (painted), Egyptians (unpainted, but also suitable for the Arabi Revolt), and Mahdists (hundreds painted, but hundreds not painted).

Zulu War
Probably not worth mentioning except for an impressive stash of very nice, but unpainted, Zulus. Hundreds of 'em.

American Indian Wars
This is a recent acquisition for me, a set of very nice (but individually mounted, so suitable for skirmish gaming) figures including US cavalry forces (mounted and dismounted), and a large selection of American Indian figures.  There are leaders and a variety of figures for both sides.  I have not gamed with these yet, but I am planning on trying The Tomahawk and the Flame, Pony Wars, and/or Hey You in the Jail (one of my favorites, now available as a PDF download).

Spanish American War
A few years back, Patrick Wilson re-released the Richard Houston Lyzard's Grin collection. I bought in. I have a few hundred figures, all painted nicely by John Callahan. Both sides, and big enough for a modest game. No Philippines or Moro figures.

Boxer Rebellion
Very nice Old Glory 15s, this is at heart a nice, large collection of unpainted Boxers, and some Europeans. Started this collection to take advantage of Americans (from above), and Russians and Japanese (both from below).

Russo-Japanese War
Another nice OG15s set, painted (by me) and large enough for a meaningful game. Maybe a dozen infantry units per side, with 2 or 3 cavalry and artillery units for each side. Many more troops for Russians. In addition, maybe another dozen units each side, of infantry.

Part 6 - 19th Century (this article)

Sunday, April 16, 2017

Medieval Periods - Middle Dark Ages (6th and 7th centuries)

Following on my first article about wargaming in the various sub periods of the Medieval Age, I would like to address what I am here referring to as the middle Dark Ages.  For me, this is roughly the 6th and 7th centuries, so definitely in a Post (Western) Roman setting, but one where the rise of new entities and the rise of Byzantium provide rich war gaming possibilities. As with the first article, I remain focused on Europe.
As far as I know, there is no common reference to this period, at least as a period distinct from either the earlier dark ages, or the later dark ages.  If anything, the earlier dark ages, and this period (I am thinking of approximately the 6th and 7th centuries) are part of what is usually referred to as Late Antiquity, although that really stretches back further than I wanted to (Late Antiquity is usually 300-700 AD).

But here I am talking about the 6th and 7th centuries.  In the early period (5th century, into the Age of Arthur.  To me that is the interesting activity going on in that period (from a European perspective) for wargaming.  In this period, there are really three things going on that provide for good wargaming.  As I see them these are:
beginning of the 6th), I covered the
  1. Consolidation of the Barbarian/Germanic Kingdoms
  2. Muslim Conquest (starting in the 7th century, but lasting into the 8th)
  3. Byzantium Ascendency, starting with Justinian in the 6th century 
As with the other Medieval periods, although infantry is still a very common component of armies of this period, the strength of cavalry is one of the hallmarks of many Medieval military systems (at least for me). That was the reason why I thought of the Romano-British as an example of a very early Medieval army (even though, it is extremely Roman, and infantry heavy, in flavor).

So, from a wargaming perspective (although just the history of this period, leaving aside gaming for an instant, is itself completely fascinating) here is what I see for the three periods.  I think I might list things like miniatures rules, board games, and army lists for each in separate posts.


Barbarian Kingdoms
These are large groups of (mostly) Germanic people's, or confederacies of people's, that were occupying lands in or on the border of the (former) Western Roman territories. They either had been invited to settle and become feoderates by the Romans, or else migrated in on their own, or (as in the case of Theoderic) would be contracted to come in by the Eastern Emperors. Because there are lots of clashes, both with remnants of the Western empire, and with other barbarian kingdoms, there is a lot of wargaming potential here.  Some of the people's I am thinking of (although there are many, many others):
  • Ostrogoths - the Eastern Goths, mostly in and around Italy
  • Visigoths - the Western (or Bright) Goths, mostly in and around the Iberian lands, filling the space previously occupied by Vandals and Suevi
  • Franks - Extremely successful on both sides of the Danube, and against other tribes/confederacies, this period includes the Merovingians.
  • Saxons - As in the earlier period, this may also include related peoples such as the Jutes and Angles, both in Britain (which is now becoming, finally, Angle-land, or England) and back in Europe.  On the British Isles, the series of struggling Kingdoms form the Heptarchy, although rarely is it exactly seven kingdoms.
  • And non-Germanics from the East - Alans, Avars, Huns, etc. 
There are a lot of miniature wargaming possibilities here, but also some board gaming titles as well.  Right away, I am reminded of Barbarian, Kingdom and Empire, as well as Catan: Struggle for Rome (a great game, but maybe not a wargame?).  Possibly Rise and Fall  but possibly not (and it is very similar to the already mentioned BKE).  A game I used to play quite a bit is the area control game, Attila.

Muslim Conquest
Starting in the early part of the seventh century, the armies of the Prophet and his successors provide a history that is ripe with opportunities for Wargamers who want to recreate the battles of this period.  This is divided up into an early expansion period, starting with the battle of Bedr, in 624 (two years after the flight of the Prophet to Medina) and ending in 661 when Muawiya Uthman had the Prophet's son in law (Ali) killed in the civil war for succession.  Muawiya then formed the first Caliphate.  

The armies of Islam, with roots in a popular religious undertaking, necessarily had a lot of simple (but effective) foot elements, but also (and increasingly as time went on) both a professional infantry core and large amounts of mounted troops developed.  The Arab cavalry favored the Lance, although there are some Persian elements that use the bow.  This is, tactically, a very interesting army.

It clashed, of course, with many of the other armies described in this article, so a Wargamer seeking to develop a collection for this period, would have a lot of scenario possibilities if he were to include the elements that make up this army. A very useful collection of essential troops, that would serve for representing this army over many centuries, would be a decent sized collection of Arab spear, Arab archers, and Lance armed Arab horse. As the conquest settles into an imperial mode in the later part of this period (starting with the establishment of the caliphate) other troops can be added in, representing absorbed people's. This includes horse archers among other things, and even extends to elephants.

One of the more interesting enemies of the Arab Conquest, of course, is the Sassanid Persians.  This fantastic army will be described in a later article on the Arab Conquest.

Board wargames about this period are rare, and I am only aware of a few. There was a Canadian Papercut games.  More recently, there was, in Freng from Griffon Games, a good looking design called Au Nom d'ALLAH that covers the expansion period from 632-732 AD.  Finally, and this is the one most accessible I think (from the preview material), is the title Apocalypse in the East  from Against the Odds magazine, to be published in 2017. It is about the ten year struggle between the first Caliphate and the Byzantines. Victory Point Games is working up an excellent solitaire, called The First Jihad which should be published soon.
Simulations game back in the early 1980s called Jihad, but I don't think it has a following any longer. More recently, three titles come to mind. There was a game in 2007 called Caliphate, that was never quite finished, but is available as a free print and play download from 

Byzantium
As the surviving successor to Rome, the empire in the east begins this period with an army very much in the tradition of the old Legion system of the Western army.  However, starting under Justinian, and coming full circle under Maurice, the army transforms into something different - the Byzantine army, which is very much more reliant on cavalry.  This will last throughout the period covered by this article, but will eventually give way to the feudal Thematic system (still cavalry dominant, but structured and supplied very differently).

A nice overview and description of the army under Maurice (the Maurikian Byzantine Army) is provided on this DBA page - it talks about DBA army elements for this army, but also gives a nice short history about the various components.  Some very interesting fighting by the Byzantines, in this period, takes place in the Balkan peninsula, as well as else where, and against some of the other armies described in this article.  Other enemies for the Byzantines exist as well.


Options for boardgame Wargamers might include a number of titles, such as Justinian from GMT or Byzantium from Martin Wallace. There are some other traditional wargames that touch on Byzantine warfare, but I'll mention them in a later article, as they cover later Byzantine history.  In addition to board wargames, there are even a number of other strategy games in this theme, that may or may not warrant the name "wargame".  Some examples might be Justinian from Mayfair (a Byzantine politics game) or Constantinopolis (Trade in Byzantium in the 7th century).


That is my start for this topic, but I think I will develop some information about army lists, and tactics, and possible scenarios/campaigns for each of these separately.  Each of these three focus areas has lots of great personalities, will have strong links to the previous and the succeeding historical periods (and armies), and present loads of interesting wargaming possibilities.

Note: Since writing this article, I started on a series of articles talking about wargaming the Barbarian Kingdoms.  Here they are, so far:
Ostrogoths
Visigoths

Wednesday, April 12, 2017

A Rebellion in the Colonies

My recent cataloging efforts revealed to me that it would be nice to know a little about what I have in each collection, in terms of numbers and composition.  And since my 15mm AWI collection is strewn across my work area, in a variety of trays and boxes, due to the recent rebasing operation, I thought it would be a nice place to start.  So here are the totals (below).  

 

All infantry are based on 40mm wide bases, with three figures per frontage. 
Cavalry are on 30mm wide bases, with two figures each.  
Artillery are on 40mm square stands, with 4 crew each (fewer crew for my two grasshopper gun models).  
Generals are on 40mm squares with three mounted officers.
Brigadiers are on 30mm squares with two mounted officers each.
Division Officers are on 25mm squares with one mounted officer.

American (Rebellion) Forces
Infantry 1092 figures
Cavalry 34 figures
Guns 12 guns and crew
Officers 38 officer figures

French Battalions
Infantry 132 figures

Natives (Indians) 
Infantry 78 figures

British Forces
Infantry 627 figures
Cavalry 30 figures
Guns 8 guns and crew
Officers 27 officer figures

Hessians/Germans
Infantry 249 figures

These, of course, are all divided into units, with unit command figures, including officers, colors, and musicians.  

Americans include Continental Army, Colonial Militia, and Minutemen.
British include regulars and Tories (Loyalists).

Tuesday, April 11, 2017

Taking Stock - 15mm Collections pt. 5 - Napoleonic

My first Napoleonic figures, from many years ago, were TTG 15mm Prussians, which were quickly rounded out by innumerable Minifigs.  Alas those figures are long gone, the product of a good many army trades, swaps, re-trades, failed repatriation, exile, and political captivity. But these days I have a fairly decent sized accumulation of Napoleonic figures.  If ever there was a collection in need of a good figure by figure survey, this is it. I have grown this period by leaps and bounds over the years, and have not done a good inventory of it all together.

I will add in comments after a good visual inspection, but for now, this is basically a good high level inventory.

Napoleonic Figures
Peninsular War British
French
Later Prussian
Italians
Russians

I don't think I'd like to add to this collection, much, as I don't ever see myself modeling a Turkish or Austrian force.  But maybe I might fill in some gaps, especially in the French order of battle.

This series includes
Part 5 - Napoleonics (this article)
Part 6 - 19th Century

Sunday, April 9, 2017

Taking Stock - 15mm Collections pt. 4 - Eighteenth Century

With the recent completion of my AWI collection, that brings my current stable of 18th century sets to exactly two - as below. I at one time had some Seven Years War figures, and recently parted with a large collection of painted Marlburian figures, but these days it is only the two below.

 
Eighteenth Century
French and Indian War
Size: Not too large, maybe 250-300 figures, total. But this is for a skirmish game.
Condition: Painted and individually based.
Notes:  These were acquired from someone who organized them for The Sword and the Flame, so twenty man units. There are regulars for both sides, as well as some irregular infantry (coureur de bois, and rangers) as well as some Indian units

American War for Independence 
Size:  Nice collection, probably around two thousand figures or so. Almost all factions represented, except some odd Spanish (really only present in some far southern engagements). But the main actors are here - British, Tories, Continentals, States Militia, Patriots/Minutemen, Hessians, French, Indians.  Infantry, cavalry, guns, officers.
Condition:  All painted, recently undergone mass rebasing (two month project). Bases in many cases not flocked.
Notes:  Played with these under Black Powder at a Thanksgiving Day game in 2015, have only done some small solo Neil Thomas scaled stuff since then.  Eager to play Konigskrieg, British Grenadier, or more Black Powder.

Some details on the AWI collection can be found here.

What else would I like to do for this period in 15mm?  The Jacobite Rising of 1745?   French Revolution (1789-1799)?  Vendee Revolt (1793-1796)?  Not sure.

This series includes
Part 4 - 18th Century (this article)

Taking Stock - 15mm Collections pt. 3 - Renaissance

This is part three of my 15mm cataloging effort. This time, my Renaissance armies, to cover the late 15th through the mid 17th centuries.

 
Renaissance 15th - 17th centuries
Italian City States
Size: Enough to do two large armies.
Condition: Painted, based and recently played.
Notes: I can cover any two of the Italian states from the wars of the 1490s through the mid sixteenth century. This includes the armies needed to run a campaign based on the old Avalon Hill game Machiavelli.

Imperialist or French
Size: Plenty for an HRE or French Catholic army.
Condition: Painted, based, ready for subjugating small Italian republics and Heugenots.
Notes: I could use some more lighter cavalry and a few more artillery pieces, but a very nice large army as it is. Lots of Landsknechts. Enough options to cover either an Imperial or a French army.

Swiss
Size: Lots of pike and halberd. Big enough to take on any of the other 15th or 16th century armies. A few Knights, some shot units.
Condition: Painted, based. Looking for employers.
Notes: Brutally effective in most rules, but not a lot of diversity in the army.

Spanish
Size: Big army. Might be a match for two other armies, certainly big enough for a large multiplayer game.
Condition: painted, based, ready to play, mostly. Some stands need flocking, some cavalry needs rebasing.
Notes: Ready for Italy or the Low Countries. Could use some more lighter troops.

Dutch or Huegenots
Size: Big enough to fight a scaled back Spanish or French army. Ritters, gendarmes, pike, shot, and could borrow landsknechts.
Condition: Painted and ready to earn either religious liberty or a sack full of guilders.
Notes: A nice 80 Years War campaign is beckoning.  This set could cover either army, either Dutch Protestants or French Protestants.

Polish
Size: These are 16th and 17th century Poles. Not a large set, but several units of lovely winged hussars, cossacks and haiduk infantry.  With German mercenaries, could fight an Imperialist (16th century) or Swedish (17th century) army.
Condition: Painted, needs rebasing.
Notes: This set makes me want to consider Muscovites. An early campaign against Gustavus Adolphus might be fun, also.

English Civil War
Size: Two armies, with some generic, and some specific troops present. Moderate size, as is, but with either more painting, or judicious borrowing from the TYW set, could put on a large battle.
Condition: Most is painted and based. See TYW section for those troops. Artillery needs work, and some infantry needs painting, but plenty playable as is.
Notes: one of my favorite periods, some of my troops go back to the 1980s.

Thirty Years War
Size: very large collection with several battalia each for all the main participants (Imperial, Swedes, Bohemians, Bavarians, Saxons, French, Dutch, Spaniards) plus cavalry, guns, commanders, etc.
Condition: All painted nicely.  Ready to play as is, but would like to do a complete rebasing to MDFstands.
Notes: Again, this begs a multiplayer campaign.

Japanese/Samurai
Size: Two large armies. All elements including monks, foreigners, etc.
Condition: All painted. Rebasing is desired, but could be played.
Notes: Many different factions and clans are represented, could easily become a campaign.


Joseon Korean
Size: Large army, intended as a foe for the Japanese.
Condition: Painted, needs organization and basing.
Notes: I would like to build some turtle ships...

Ming Chinese
Size: Large army. Collection may also include separate Mongol horde, but needs to be sorted.
Condition: Unsorted, unpainted. 
Notes: if I ever pursue this project, I may get the Mings professionally painted.

This series includes
Part 3 - Renaissance (this article)