[This is a bonus edition of Traveller Tuesdays, but since I have missed so many Tuesdays lately, I didn't think it would matter.]
Okay, so after doing some fiddling with the tables, here are the charts for a 19th century Army character generation sequence (based on the Mongoose edition of Classic Traveller):
Personal Development (unchanged):
- +1 Str
- +1 Dex
- +1 End
- Gambler
- Medic
- Melee (unarmed)
|
Service Skills
- Animal (any)
- Athletics (any)
- Gun Combat (19th Century)
- Fieldcraft
- Melee (any)
- Heavy Weapons (19th Century)
|
Advanced Education (Edu 8+ only)
- Signals
- Fieldcraft
- Navigation
- Explosives
- Engineer
- Survival
|
Officer Skills (Commissioned Only)
- Tactics (military)
- Leadership
- Advocate
- Diplomat
- Tactics (military)
- Admin
|
Specialist: Support
- Signals
- Fieldcraft
- Vehicles (19th Century)
- Explosives
- Animals (Veterinary)
- Medic
|
Specialist: Infantry
- Gun Combat (19th Century)
- Melee (any)
- Heavy Weapons (19th Century)
- Stealth
- Athletics (any)
- Recon
|
Specialist: Cavalry
- Signals
- Animal (any)
- Animal (any)
- Recon
- Heavy Weapons (19th Century)
- Fieldcraft
|
New Skills
Gun Combat (19th Century) - The player may choose one of the following:
- Slug Rifle - modern breech loaders and repeaters
- Slug Pistol - revolvers
- Shotgun
- Archaic Firearm - muzzle loaders, arquebus, etc
Heavy Weapons (19th Century) - The player may choose one of the following:
- Machine Guns - includes gatling guns, the nordenfeldt, the pom-pom gun, etc
- Field Artillery
Vehicles (19th Century) - The player may choose one of the following:
- Flyer: Lighter-than-Air Craft
- Drive (Steam Locomotive)
- Seafarer (Any)
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