Monday, November 24, 2008

Russo Japanese War at Fall In a success

The running of a Russo-Japanese War game at Fall In was a great success. It was sponsored by ODMS and will be repeated at the Williamsburg Muster.

The game had six players (three per side), and was a test of my mods to the great set of rules for Russian Civil War by the Jackson Gamers, Forward Comrades. The mods are becoming more and more extensive, and the rules (nicknamed "Forward for the Tsar") will be published here in the near future.

At the convention, the scenario was a contested river crossing. We played it two times, once with just ODMS lads (with the Russians attempting to force the crossing) and once as the convention event (with the Japanese attempting to force the crossing). The Russians won (but not neatly) both games.

The only differences between the armies was a slight difference in command, a slight initiative benefit to the Japanese army, and a difference in the organization of the artillery batteries. The Russian army was slightly bigger (10 battalions to 8 battalions of infantry), but the Japanese had a few Elite units to balance it out. The artillery difference was three batteries of two guns for the Japanese, and two batteries of three guns for the Russians - this gave the Russians more dice per battery, but one fewer battery (the number of dice is per gun, so the total for each side was balanced.

I have to say that I am looking forward to more RJW, but also the slightly connected RCW.

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